My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Dragon Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon Lumberjack
Zap
Barbarian Barrel
Knight Ice Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Electro Dragon Ice Wizard Lumberjack
Fireball
Electro Dragon Ice Wizard Lumberjack
Poison
Electro Dragon Ice Wizard
Lightning
Knight Electro Dragon Ice Wizard Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Ice Wizard Lumberjack Electro Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Ice Wizard

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Lightning Lumberjack Mega Knight
Knight
Arrows Electro Dragon The Log Ice Wizard Lumberjack
Electro Dragon
Knight Ice Wizard Mega Knight
Lightning
Arrows
The Log
Knight Lumberjack Mega Knight
Ice Wizard
Knight Electro Dragon Lumberjack
Lumberjack
Arrows Knight The Log Ice Wizard Mega Knight
Mega Knight
Arrows Electro Dragon The Log Lumberjack

Defense Synergies 3 15

Arrows
Mega Knight Knight Lightning Ice Wizard Lumberjack
Knight
Electro Dragon Ice Wizard Arrows The Log Lumberjack
Electro Dragon
Knight The Log Ice Wizard Lumberjack
Lightning
Arrows The Log
The Log
Knight Electro Dragon Lightning Ice Wizard Lumberjack Mega Knight
Ice Wizard
Knight Arrows Electro Dragon The Log Lumberjack Mega Knight
Lumberjack
Arrows Knight Electro Dragon The Log Ice Wizard
Mega Knight
Arrows The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Electro Dragon The Log
Lumberjack Knight Electro Dragon The Log Ice Wizard Mega Knight
Lumberjack Mega Knight Knight Electro Dragon Lightning Ice Wizard
Lumberjack Knight Electro Dragon Ice Wizard Mega Knight
Lightning Arrows The Log Lumberjack Mega Knight
Arrows The Log Electro Dragon Ice Wizard Lumberjack Mega Knight
Lightning Arrows Electro Dragon Ice Wizard
Lightning Arrows Electro Dragon The Log Mega Knight
Ice Wizard Lumberjack
Knight Ice Wizard Lumberjack Mega Knight
Ice Wizard Arrows Knight Electro Dragon The Log Lumberjack Mega Knight
Arrows Electro Dragon Ice Wizard
Lumberjack Mega Knight Knight Electro Dragon Lightning The Log Ice Wizard
Mega Knight Arrows Electro Dragon The Log Lumberjack
Knight Lumberjack Mega Knight
Lightning The Log Lumberjack Mega Knight
Mega Knight Arrows Knight Electro Dragon Lumberjack
Arrows Mega Knight Knight Electro Dragon The Log Ice Wizard Lumberjack
Arrows The Log Knight Electro Dragon Ice Wizard Lumberjack Mega Knight
Lumberjack
Mega Knight Arrows Knight Electro Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight
Arrows Knight Electro Dragon Lightning The Log Lumberjack Mega Knight
Lumberjack Mega Knight Knight Electro Dragon Lightning The Log
Lightning Lumberjack Mega Knight Knight The Log
Knight Lumberjack Mega Knight
Arrows Electro Dragon Ice Wizard
Knight Lightning Ice Wizard Lumberjack
Mega Knight Knight Lumberjack
Electro Dragon Lightning Mega Knight Knight The Log
Mega Knight Knight Electro Dragon Lumberjack
Lightning Mega Knight Arrows The Log
Lightning Mega Knight Knight Lumberjack
Electro Dragon Mega Knight
Electro Dragon Knight Lightning The Log Lumberjack
Arrows Mega Knight Electro Dragon The Log Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Electro Dragon The Log
Arrows Electro Dragon The Log Ice Wizard
Lightning Arrows Electro Dragon The Log
Lightning Arrows Knight The Log
Arrows The Log Mega Knight
Arrows Electro Dragon Ice Wizard
Arrows The Log
Arrows The Log Electro Dragon Lightning Ice Wizard
Arrows The Log Electro Dragon Lightning
Lightning Electro Dragon Lumberjack
Lightning Arrows Knight Electro Dragon The Log
Lightning Arrows Electro Dragon
Lightning Knight The Log
Lightning Arrows Electro Dragon
Lightning Arrows The Log
Lightning Arrows Electro Dragon The Log
Lightning Arrows Electro Dragon The Log Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon The Log Mega Knight
Lightning Arrows Electro Dragon The Log Mega Knight
Lightning The Log Mega Knight
Lightning Arrows
Lightning The Log
Lightning Arrows Electro Dragon The Log
Arrows The Log Electro Dragon Ice Wizard Mega Knight
Arrows The Log Electro Dragon Lightning Ice Wizard
Lightning Arrows Electro Dragon The Log Mega Knight
Lightning Arrows The Log
Lightning Arrows Electro Dragon Ice Wizard
Electro Dragon Lightning
Lightning
Lightning Arrows Electro Dragon The Log Mega Knight
Lightning Arrows Electro Dragon
Mega Knight
Arrows Lightning The Log
Lightning Electro Dragon
Lightning Arrows Electro Dragon Ice Wizard
Arrows The Log
Lightning Knight Electro Dragon Lumberjack Mega Knight
Arrows The Log Electro Dragon Lightning
Lightning Arrows
Electro Dragon Mega Knight
Electro Dragon Lightning The Log
Electro Dragon Lightning
Electro Dragon Lightning The Log Mega Knight
Lightning Electro Dragon Mega Knight

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