My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Balloon P.E.K.K.A Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Skeleton King
Giant Snowball
Mega Minion Balloon Skeleton King
Zap
Balloon Skeleton King
Barbarian Barrel
Electro Wizard Skeleton King
The Log
Skeleton King
Earthquake
Skeleton King
Arrows
Skeleton King
Royal Delivery
Mega Minion Balloon P.E.K.K.A Electro Wizard Skeleton King
Fireball
Mega Minion Balloon Electro Wizard Skeleton King
Poison
Mega Minion Balloon Electro Wizard Skeleton King
Lightning
Mega Minion Balloon Electro Wizard Skeleton King
Rocket
Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Freeze Electro Wizard Skeleton King Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Mega Minion Freeze

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Mega Minion Freeze
Mega Minion
Arrows Balloon
Freeze
Balloon Arrows
Balloon
Arrows Freeze Mega Minion The Log Electro Wizard
P.E.K.K.A
Arrows Electro Wizard The Log
The Log
Balloon P.E.K.K.A
Electro Wizard
P.E.K.K.A Balloon
Skeleton King

Defense Synergies 1 8

Arrows
Mega Minion P.E.K.K.A
Mega Minion
Arrows Freeze The Log Electro Wizard
Freeze
Mega Minion Electro Wizard
Balloon
P.E.K.K.A
The Log Arrows Electro Wizard
The Log
P.E.K.K.A Mega Minion Electro Wizard
Electro Wizard
Mega Minion Freeze P.E.K.K.A The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log Electro Wizard
P.E.K.K.A Mega Minion The Log Electro Wizard
P.E.K.K.A Mega Minion Freeze Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard Skeleton King
Arrows P.E.K.K.A The Log
Arrows Freeze The Log Mega Minion Electro Wizard
Mega Minion Electro Wizard Arrows Freeze
Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeleton King
Electro Wizard
Electro Wizard Arrows Mega Minion Freeze The Log Skeleton King
Arrows Mega Minion Electro Wizard
P.E.K.K.A Freeze The Log Electro Wizard
Arrows Mega Minion Freeze P.E.K.K.A The Log Electro Wizard Skeleton King
P.E.K.K.A Electro Wizard Skeleton King
Freeze P.E.K.K.A The Log Electro Wizard
Arrows P.E.K.K.A Electro Wizard
Arrows Mega Minion The Log Electro Wizard
Arrows Freeze The Log Mega Minion Electro Wizard
P.E.K.K.A Electro Wizard
Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mega Minion The Log
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Arrows Freeze Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Mega Minion The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Skeleton King
Electro Wizard Mega Minion Freeze P.E.K.K.A The Log Skeleton King
Arrows Mega Minion Freeze P.E.K.K.A The Log Electro Wizard Skeleton King
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Freeze The Log
Arrows The Log
Arrows Mega Minion Freeze
Arrows The Log
Arrows The Log Freeze
Arrows The Log
Electro Wizard
Arrows The Log Electro Wizard
Arrows
The Log
Arrows Freeze
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Freeze
Arrows Mega Minion The Log Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Freeze The Log
Mega Minion
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard Mega Minion Freeze
Mega Minion
Arrows The Log
Arrows Freeze Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Freeze
Arrows Mega Minion Electro Wizard
Freeze
Arrows The Log
Mega Minion Electro Wizard
Arrows The Log Skeleton King
Arrows
Mega Minion P.E.K.K.A
Freeze The Log Electro Wizard Skeleton King
Electro Wizard
Freeze The Log Electro Wizard
P.E.K.K.A

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