My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Skeleton Army
Giant Snowball
Hog Rider Guards Skeleton Army Baby Dragon
Zap
Guards Skeleton Army
Barbarian Barrel
Bomb Tower Guards Skeleton Army
The Log
Mini P.E.K.K.A Hog Rider Guards Skeleton Army
Earthquake
Bomb Tower Hog Rider Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Mini P.E.K.K.A Hog Rider Guards Skeleton Army Baby Dragon
Fireball
Bomb Tower Hog Rider Skeleton Army Baby Dragon
Poison
Bomb Tower Guards Skeleton Army
Lightning
Mini P.E.K.K.A Bomb Tower Baby Dragon
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Barbarian Barrel Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Guards Skeleton Army Mini P.E.K.K.A Bomb Tower Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Guards Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Hog Rider Barbarian Barrel Baby Dragon
Bomb Tower
Hog Rider
Arrows Mini P.E.K.K.A Barbarian Barrel Guards Baby Dragon
Barbarian Barrel
Mini P.E.K.K.A Hog Rider Baby Dragon
Guards
Hog Rider
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Hog Rider Barbarian Barrel

Defense Synergies 1 14

Arrows
Mini P.E.K.K.A Bomb Tower Barbarian Barrel
Mini P.E.K.K.A
Arrows Bomb Tower Barbarian Barrel Guards Skeleton Army Baby Dragon
Bomb Tower
Barbarian Barrel Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon
Hog Rider
Barbarian Barrel
Bomb Tower Arrows Mini P.E.K.K.A Guards Baby Dragon
Guards
Mini P.E.K.K.A Barbarian Barrel Skeleton Army Baby Dragon
Skeleton Army
Mini P.E.K.K.A Bomb Tower Guards
Baby Dragon
Mini P.E.K.K.A Bomb Tower Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Baby Dragon
Mini P.E.K.K.A Bomb Tower Skeleton Army
Mini P.E.K.K.A Bomb Tower Skeleton Army
Mini P.E.K.K.A Bomb Tower Skeleton Army Guards
Arrows Mini P.E.K.K.A Bomb Tower Barbarian Barrel Skeleton Army
Arrows Barbarian Barrel Skeleton Army Bomb Tower Guards Baby Dragon
Arrows Bomb Tower Baby Dragon
Arrows Bomb Tower Barbarian Barrel Baby Dragon
Mini P.E.K.K.A Bomb Tower Skeleton Army
Guards Skeleton Army Mini P.E.K.K.A Barbarian Barrel
Guards Skeleton Army Arrows Bomb Tower Barbarian Barrel Baby Dragon
Arrows Baby Dragon
Mini P.E.K.K.A Bomb Tower Skeleton Army Guards
Bomb Tower Skeleton Army Arrows Mini P.E.K.K.A Barbarian Barrel Guards Baby Dragon
Mini P.E.K.K.A Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Mini P.E.K.K.A
Bomb Tower Arrows Mini P.E.K.K.A Skeleton Army
Arrows Bomb Tower Barbarian Barrel Guards Skeleton Army Baby Dragon
Arrows Bomb Tower Barbarian Barrel Baby Dragon Guards
Mini P.E.K.K.A Bomb Tower
Skeleton Army Arrows Mini P.E.K.K.A Bomb Tower Barbarian Barrel Guards Baby Dragon
Mini P.E.K.K.A Bomb Tower Guards Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeleton Army Barbarian Barrel
Arrows Mini P.E.K.K.A Bomb Tower Barbarian Barrel Baby Dragon
Guards Skeleton Army Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Guards Skeleton Army Barbarian Barrel
Mini P.E.K.K.A Guards Skeleton Army
Arrows Bomb Tower Baby Dragon
Mini P.E.K.K.A Guards Skeleton Army Bomb Tower
Mini P.E.K.K.A Bomb Tower Skeleton Army
Mini P.E.K.K.A Bomb Tower Barbarian Barrel Skeleton Army Baby Dragon
Guards Skeleton Army
Mini P.E.K.K.A Bomb Tower Guards
Skeleton Army Arrows Guards
Mini P.E.K.K.A Skeleton Army Bomb Tower Guards
Bomb Tower Skeleton Army Baby Dragon
Guards Skeleton Army Mini P.E.K.K.A Bomb Tower Barbarian Barrel Baby Dragon
Arrows Mini P.E.K.K.A Bomb Tower Barbarian Barrel Baby Dragon
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Guards Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Guards
Arrows Barbarian Barrel Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows
Mini P.E.K.K.A Guards
Arrows Barbarian Barrel
Arrows Baby Dragon
Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Baby Dragon
Arrows
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Baby Dragon
Guards
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Barbarian Barrel Guards Skeleton Army
Arrows Baby Dragon
Arrows Barbarian Barrel
Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon
Arrows
Guards Baby Dragon
Barbarian Barrel Baby Dragon

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