My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Prince Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Baby Dragon Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince
Giant Snowball
Baby Dragon Little Prince
Zap
Prince Little Prince
Barbarian Barrel
Magic Archer Little Prince
The Log
Mini P.E.K.K.A Prince Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Mini P.E.K.K.A Baby Dragon Prince Magic Archer Little Prince
Fireball
Baby Dragon Magic Archer Little Prince
Poison
Magic Archer Little Prince
Lightning
Mini P.E.K.K.A Baby Dragon Prince Magic Archer Little Prince
Rocket
Prince Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon Freeze Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Little Prince Mini P.E.K.K.A Baby Dragon Freeze Magic Archer Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Little Prince Mini P.E.K.K.A Baby Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mini P.E.K.K.A Freeze Prince
Mini P.E.K.K.A
Giant Arrows Baby Dragon Magic Archer Little Prince
Giant
Arrows Mini P.E.K.K.A Prince Baby Dragon Magic Archer Little Prince
Baby Dragon
Mini P.E.K.K.A Giant Prince
Freeze
Arrows
Prince
Giant Arrows Baby Dragon Magic Archer Little Prince
Magic Archer
Mini P.E.K.K.A Giant Prince
Little Prince
Mini P.E.K.K.A Giant Prince

Defense Synergies 0 9

Arrows
Mini P.E.K.K.A Prince Little Prince
Mini P.E.K.K.A
Arrows Baby Dragon Freeze Magic Archer
Giant
Baby Dragon
Mini P.E.K.K.A Prince Little Prince
Freeze
Mini P.E.K.K.A
Prince
Arrows Baby Dragon Magic Archer
Magic Archer
Mini P.E.K.K.A Prince
Little Prince
Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Magic Archer
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Freeze
Mini P.E.K.K.A Prince
Arrows Mini P.E.K.K.A Prince
Arrows Freeze Baby Dragon Magic Archer
Arrows Baby Dragon Freeze Magic Archer Little Prince
Arrows Baby Dragon Magic Archer
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Little Prince
Arrows Baby Dragon Freeze Magic Archer
Arrows Baby Dragon Magic Archer
Mini P.E.K.K.A Prince Freeze
Arrows Mini P.E.K.K.A Baby Dragon Freeze Prince Magic Archer
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Freeze Prince
Arrows Mini P.E.K.K.A Prince
Arrows Baby Dragon Prince Magic Archer Little Prince
Arrows Baby Dragon Freeze Magic Archer Little Prince
Mini P.E.K.K.A Prince
Arrows Mini P.E.K.K.A Baby Dragon Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince
Arrows Mini P.E.K.K.A Baby Dragon Prince Magic Archer
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Arrows Baby Dragon Freeze Magic Archer
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Freeze Mini P.E.K.K.A Baby Dragon Prince Magic Archer
Mini P.E.K.K.A Prince
Arrows Prince
Mini P.E.K.K.A Prince
Baby Dragon Magic Archer
Mini P.E.K.K.A Baby Dragon Freeze Prince Magic Archer Little Prince
Arrows Mini P.E.K.K.A Baby Dragon Freeze Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Baby Dragon Freeze
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Freeze Prince
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Freeze Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Freeze Magic Archer
Arrows
Mini P.E.K.K.A Prince
Arrows Prince Magic Archer
Arrows Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows Baby Dragon Freeze Magic Archer
Arrows Baby Dragon Prince Magic Archer
Arrows Baby Dragon Magic Archer
Magic Archer Arrows Baby Dragon
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Prince Magic Archer
Arrows Baby Dragon Magic Archer Little Prince
Baby Dragon Prince Magic Archer
Arrows
Prince
Arrows Baby Dragon
Arrows Freeze Baby Dragon Magic Archer Little Prince
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Prince Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer Little Prince
Freeze
Mini P.E.K.K.A
Arrows Magic Archer
Arrows Freeze Magic Archer
Prince
Arrows Magic Archer
Freeze Prince Magic Archer
Arrows Baby Dragon Magic Archer
Freeze
Arrows
Mini P.E.K.K.A Baby Dragon Prince Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Prince
Baby Dragon Freeze Magic Archer
Magic Archer
Baby Dragon Freeze Prince Magic Archer Little Prince
Prince

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