My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Sparky Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Sparky Skeleton King
Giant Snowball
Minions Witch Skeleton King
Zap
Minions Firecracker Witch Sparky Skeleton King
Barbarian Barrel
Firecracker Elixir Golem Witch Sparky Skeleton King
The Log
Firecracker Elixir Golem Witch Sparky Skeleton King
Earthquake
Firecracker Elixir Golem Witch Skeleton King
Arrows
Minions Firecracker Witch Skeleton King
Royal Delivery
Minions Firecracker Elixir Golem Witch Sparky Skeleton King
Fireball
Minions Firecracker Elixir Golem Witch Sparky Skeleton King
Poison
Minions Firecracker Elixir Golem Witch Sparky Skeleton King
Lightning
Witch Sparky Skeleton King
Rocket
Witch Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Elixir Golem Skeleton King Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Elixir Golem

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Elixir Golem Mega Knight
Minions
Mega Knight Firecracker Elixir Golem Sparky Skeleton King
Firecracker
Elixir Golem Minions Sparky Mega Knight
Elixir Golem
Firecracker Arrows Minions Witch Sparky
Witch
Elixir Golem Mega Knight Skeleton King
Sparky
Arrows Minions Firecracker Elixir Golem
Mega Knight
Minions Arrows Firecracker Witch
Skeleton King
Minions Witch

Defense Synergies 1 5

Arrows
Mega Knight Sparky
Minions
Firecracker Mega Knight
Firecracker
Minions Mega Knight
Elixir Golem
Witch
Mega Knight
Sparky
Arrows
Mega Knight
Arrows Minions Firecracker Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Sparky
Sparky Minions Firecracker Witch Mega Knight
Witch Sparky Mega Knight Minions
Witch Sparky Minions Firecracker Mega Knight Skeleton King
Arrows Firecracker Sparky Mega Knight
Arrows Minions Firecracker Mega Knight
Minions Arrows Firecracker Witch
Arrows Sparky Mega Knight
Witch Sparky Minions Skeleton King
Firecracker Sparky Mega Knight
Minions Witch Arrows Firecracker Mega Knight Skeleton King
Arrows Minions Firecracker Witch
Sparky Mega Knight Minions Witch
Sparky Mega Knight Arrows Minions Firecracker Witch Skeleton King
Sparky Mega Knight Skeleton King
Sparky Mega Knight
Sparky Mega Knight Arrows Minions Firecracker Witch
Arrows Mega Knight Minions Firecracker Witch
Arrows Witch Minions Firecracker Mega Knight
Sparky
Mega Knight Arrows Minions Firecracker Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Sparky
Arrows Firecracker Mega Knight
Mega Knight Minions Witch Sparky
Mega Knight Sparky
Witch Sparky Mega Knight
Arrows Firecracker Minions Witch
Sparky Minions Witch
Mega Knight Sparky
Mega Knight Minions Firecracker Witch Sparky
Witch Sparky
Mega Knight Minions Witch Sparky
Mega Knight Arrows
Mega Knight Witch Sparky Skeleton King
Firecracker Witch Sparky Mega Knight
Witch Sparky Minions Firecracker Skeleton King
Arrows Minions Mega Knight Firecracker Witch Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Minions Witch
Arrows Firecracker Witch Sparky
Arrows Firecracker
Arrows Firecracker
Minions Sparky
Firecracker Arrows Sparky
Arrows Firecracker
Firecracker Sparky
Arrows Minions Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Witch Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Sparky
Minions Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Witch Mega Knight
Minions Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Firecracker Witch Sparky Mega Knight
Witch
Arrows Firecracker Witch Sparky
Arrows Witch Sparky Mega Knight
Arrows Firecracker Sparky
Arrows Firecracker Witch Sparky
Minions Firecracker Witch
Sparky
Arrows Sparky Mega Knight
Arrows Firecracker Sparky
Sparky Mega Knight
Arrows Firecracker Sparky
Minions Witch
Arrows Firecracker Witch
Arrows
Firecracker Sparky Mega Knight
Arrows Firecracker Skeleton King
Arrows Sparky
Firecracker Sparky Mega Knight
Minions Firecracker Witch Sparky Skeleton King
Firecracker Witch
Firecracker Witch Sparky Mega Knight

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