My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel Dark Prince
Giant Snowball
Minions Goblin Gang Goblin Barrel Witch
Zap
Minions Goblin Gang Goblin Barrel Dark Prince Witch
Barbarian Barrel
Goblin Gang Tesla Goblin Barrel Dark Prince Witch
The Log
Goblin Gang Goblin Barrel Dark Prince Witch
Earthquake
Goblin Gang Tesla Goblin Barrel Witch
Arrows
Minions Goblin Gang Goblin Barrel Witch
Royal Delivery
Minions Goblin Gang Goblin Barrel Dark Prince Witch
Fireball
Minions Goblin Gang Tesla Goblin Barrel Witch
Poison
Minions Goblin Gang Witch
Lightning
Tesla Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Goblin Barrel Tesla Dark Prince Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Dark Prince Mega Knight
Minions
Mega Knight Dark Prince
Goblin Gang
Goblin Barrel Dark Prince
Tesla
Goblin Barrel
Goblin Gang Dark Prince Arrows Mega Knight
Dark Prince
Goblin Barrel Arrows Minions Goblin Gang Witch
Witch
Dark Prince Mega Knight
Mega Knight
Minions Arrows Goblin Barrel Witch

Defense Synergies 2 9

Arrows
Mega Knight Tesla Dark Prince
Minions
Tesla Dark Prince Mega Knight
Goblin Gang
Tesla Dark Prince
Tesla
Goblin Gang Arrows Minions Dark Prince
Goblin Barrel
Dark Prince
Arrows Minions Goblin Gang Tesla Witch
Witch
Dark Prince Mega Knight
Mega Knight
Arrows Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla
Minions Goblin Gang Tesla Dark Prince Witch Mega Knight
Goblin Gang Tesla Witch Mega Knight Minions Dark Prince
Tesla Witch Minions Goblin Gang Dark Prince Mega Knight
Arrows Dark Prince Mega Knight
Arrows Goblin Gang Minions Tesla Dark Prince Mega Knight
Minions Tesla Arrows Goblin Gang Witch
Arrows Tesla Mega Knight
Tesla Witch Minions Goblin Gang
Goblin Gang Tesla Dark Prince Mega Knight
Minions Goblin Gang Witch Arrows Tesla Dark Prince Mega Knight
Arrows Minions Tesla Goblin Gang Witch
Tesla Mega Knight Minions Goblin Gang Dark Prince Witch
Mega Knight Arrows Minions Goblin Gang Tesla Dark Prince Witch
Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mega Knight
Tesla Mega Knight Arrows Minions Goblin Gang Dark Prince Witch
Arrows Tesla Mega Knight Minions Goblin Gang Dark Prince Witch
Arrows Witch Minions Tesla Dark Prince Mega Knight
Tesla
Goblin Gang Dark Prince Mega Knight Arrows Minions Tesla Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Dark Prince Witch
Arrows Goblin Gang Tesla Mega Knight
Goblin Gang Mega Knight Minions Dark Prince Witch
Goblin Gang Dark Prince Mega Knight Tesla
Goblin Gang Tesla Dark Prince Witch Mega Knight
Arrows Minions Goblin Gang Tesla Witch
Goblin Gang Dark Prince Minions Tesla Witch
Mega Knight Tesla Dark Prince
Mega Knight Minions Dark Prince Witch
Witch Goblin Gang Tesla
Mega Knight Minions Tesla Dark Prince Witch
Mega Knight Arrows Dark Prince
Dark Prince Mega Knight Goblin Gang Tesla Witch
Tesla Witch Mega Knight
Goblin Gang Tesla Witch Minions Dark Prince
Arrows Minions Mega Knight Tesla Dark Prince Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Dark Prince
Arrows Dark Prince Mega Knight
Arrows Minions Witch
Arrows Witch
Arrows
Arrows
Minions Goblin Gang
Arrows Dark Prince
Arrows
Arrows Minions
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Minions
Arrows Dark Prince Mega Knight
Arrows Witch Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Dark Prince Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch
Minions Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Minions Goblin Gang Dark Prince Witch
Arrows Witch
Arrows
Goblin Gang Dark Prince Mega Knight
Arrows
Arrows
Dark Prince Mega Knight
Minions Goblin Gang Witch
Witch
Dark Prince Witch Mega Knight
Mega Knight

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