My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Dark Prince Balloon Prince
Giant Snowball
Minions Goblin Gang Balloon
Zap
Minions Goblin Gang Dark Prince Balloon Prince
Barbarian Barrel
Goblin Gang Wizard Dark Prince
The Log
Goblin Gang Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard Dark Prince Balloon Prince
Fireball
Minions Goblin Gang Wizard Balloon
Poison
Minions Goblin Gang Wizard Balloon
Lightning
Wizard Dark Prince Balloon Prince
Rocket
Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Goblin Gang Dark Prince Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Minions Goblin Gang

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Dark Prince Prince
Minions
Rage Dark Prince Balloon Prince
Goblin Gang
Dark Prince Balloon Prince
Wizard
Rage Dark Prince Balloon Prince
Rage
Minions Balloon Wizard Dark Prince Prince
Dark Prince
Prince Arrows Minions Goblin Gang Wizard Rage Balloon
Balloon
Arrows Rage Minions Goblin Gang Wizard Dark Prince
Prince
Dark Prince Arrows Minions Goblin Gang Wizard Rage

Defense Synergies 0 9

Arrows
Dark Prince Prince
Minions
Dark Prince Prince
Goblin Gang
Dark Prince Prince
Wizard
Dark Prince Prince
Rage
Dark Prince
Arrows Minions Goblin Gang Wizard Prince
Balloon
Prince
Arrows Minions Goblin Gang Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Minions Goblin Gang Dark Prince Prince
Goblin Gang Prince Minions Dark Prince
Prince Minions Goblin Gang Dark Prince
Arrows Dark Prince Prince
Arrows Goblin Gang Minions Dark Prince
Minions Arrows Goblin Gang Wizard
Arrows
Minions Goblin Gang Prince
Goblin Gang Dark Prince Prince
Minions Goblin Gang Arrows Wizard Dark Prince
Arrows Minions Goblin Gang Wizard
Prince Minions Goblin Gang Wizard Dark Prince
Wizard Arrows Minions Goblin Gang Dark Prince Prince
Goblin Gang Prince
Goblin Gang Prince
Wizard Arrows Minions Goblin Gang Dark Prince Prince
Arrows Minions Goblin Gang Wizard Dark Prince Prince
Arrows Wizard Minions Dark Prince
Prince
Goblin Gang Wizard Dark Prince Arrows Minions Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince Prince
Arrows Goblin Gang Wizard Prince
Goblin Gang Minions Dark Prince Prince
Goblin Gang Dark Prince Prince
Goblin Gang Dark Prince Prince
Arrows Wizard Minions Goblin Gang
Goblin Gang Dark Prince Prince Minions
Dark Prince Prince
Minions Dark Prince Prince
Goblin Gang
Minions Dark Prince Prince
Arrows Dark Prince Prince
Dark Prince Prince Goblin Gang Wizard
Wizard
Goblin Gang Minions Dark Prince Prince
Arrows Minions Wizard Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Dark Prince Prince
Wizard Arrows Dark Prince
Arrows Wizard Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard
Minions Goblin Gang Prince
Arrows Wizard Dark Prince Prince
Arrows Wizard
Arrows Minions
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Minions
Arrows Wizard Dark Prince Prince
Arrows Wizard
Minions Prince
Arrows Wizard
Prince
Arrows
Arrows Wizard Dark Prince
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard
Minions Wizard
Arrows Wizard
Arrows
Prince
Arrows Wizard
Minions Goblin Gang Dark Prince Prince
Arrows Wizard
Arrows
Goblin Gang Wizard Dark Prince Prince
Arrows Wizard
Arrows
Dark Prince Prince
Minions Goblin Gang
Dark Prince Prince
Prince
Wizard

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