My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Bowler Executioner Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch
Zap
Witch Prince
Barbarian Barrel
Witch Executioner Electro Wizard
The Log
Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch Prince Bowler Executioner Electro Wizard
Fireball
Witch Bowler Executioner Electro Wizard
Poison
Witch Executioner Electro Wizard
Lightning
Witch Prince Bowler Executioner Electro Wizard
Rocket
Witch Prince Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Electro Wizard Golden Knight Witch Prince Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Electro Wizard Golden Knight

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Prince Bowler
Mirror
Arrows
Witch
Prince Bowler
Prince
Arrows Witch Bowler Electro Wizard
Bowler
Arrows Witch Prince Executioner Electro Wizard
Executioner
Bowler
Electro Wizard
Prince Bowler
Golden Knight

Defense Synergies 1 13

Arrows
Mirror Prince Bowler Golden Knight
Mirror
Arrows Bowler Executioner Electro Wizard
Witch
Prince Bowler Electro Wizard
Prince
Arrows Witch Bowler Executioner Electro Wizard
Bowler
Arrows Mirror Witch Prince Electro Wizard
Executioner
Mirror Prince
Electro Wizard
Mirror Witch Prince Bowler
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Executioner Electro Wizard Golden Knight
Witch Prince Executioner Electro Wizard
Witch Prince Bowler Executioner Electro Wizard
Witch Prince Bowler Electro Wizard
Arrows Prince Bowler
Arrows Bowler Executioner Electro Wizard
Electro Wizard Arrows Witch Executioner
Bowler Arrows Electro Wizard Golden Knight
Witch Prince
Prince Bowler Electro Wizard
Witch Executioner Electro Wizard Arrows Bowler
Arrows Executioner Witch Electro Wizard
Prince Bowler Witch Electro Wizard
Bowler Executioner Arrows Witch Prince Electro Wizard Golden Knight
Prince Electro Wizard
Prince Bowler Electro Wizard
Arrows Witch Prince Bowler Executioner Electro Wizard
Arrows Witch Prince Bowler Executioner Electro Wizard Golden Knight
Arrows Witch Executioner Bowler Electro Wizard
Prince Electro Wizard
Bowler Arrows Witch Prince Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince Bowler Electro Wizard
Electro Wizard Arrows Prince Bowler Executioner
Witch Prince Bowler Electro Wizard Golden Knight
Prince Bowler Electro Wizard
Witch Prince Bowler Executioner
Arrows Executioner Witch Electro Wizard
Prince Witch Bowler Electro Wizard
Prince
Electro Wizard Witch Prince
Witch
Witch Prince Bowler Golden Knight
Arrows Prince Bowler Electro Wizard
Prince Bowler Witch Executioner Golden Knight
Witch Bowler Executioner
Witch Electro Wizard Prince Bowler Executioner Golden Knight
Arrows Bowler Executioner Witch Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Bowler Executioner Electro Wizard Golden Knight
Arrows
Arrows Prince
Executioner Arrows Bowler
Arrows Executioner Witch
Arrows Witch Bowler Executioner
Arrows Bowler Executioner
Arrows Golden Knight
Prince Bowler Electro Wizard
Arrows Prince Bowler Electro Wizard Golden Knight
Arrows Executioner
Bowler Executioner Golden Knight
Arrows
Arrows Prince
Arrows Witch Bowler Executioner Golden Knight
Arrows Bowler Executioner
Arrows
Arrows Prince Bowler Executioner Electro Wizard
Arrows Witch Bowler Golden Knight
Prince Bowler
Arrows
Prince Bowler
Arrows
Arrows Witch Bowler Executioner
Witch
Arrows Witch Bowler Executioner Electro Wizard Golden Knight
Arrows Witch Prince Bowler Golden Knight
Arrows Golden Knight
Arrows Witch Executioner Electro Wizard
Electro Wizard Witch
Bowler
Arrows
Arrows Electro Wizard
Prince
Arrows Bowler
Electro Wizard Witch Prince
Arrows Witch Executioner Electro Wizard
Arrows
Prince Bowler Executioner Electro Wizard
Arrows Bowler Executioner
Arrows
Prince Executioner
Witch Bowler Electro Wizard Golden Knight
Witch Executioner Electro Wizard
Witch Prince Bowler Executioner Electro Wizard Golden Knight

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