My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Firecracker Mortar Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Mortar
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Mortar
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Inferno Dragon
Fireball
Goblin Gang Firecracker Mortar Inferno Dragon
Poison
Goblin Gang Firecracker Mortar
Lightning
Mortar Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Firecracker Mortar Inferno Dragon Golden Knight Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Gang Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Mortar
Goblin Gang
Firecracker Mortar Mirror
Firecracker
Goblin Gang Mortar Mirror Inferno Dragon
Mortar
Arrows Goblin Gang Firecracker Rocket Golden Knight
Rocket
Mortar Mirror
Mirror
Arrows Goblin Gang Firecracker Rocket
Inferno Dragon
Firecracker
Golden Knight
Mortar

Defense Synergies 1 12

Arrows
Mirror Mortar Golden Knight
Goblin Gang
Firecracker Mortar Mirror Inferno Dragon
Firecracker
Goblin Gang Mortar Mirror Golden Knight
Mortar
Arrows Goblin Gang Firecracker Mirror Inferno Dragon
Rocket
Mirror
Arrows Goblin Gang Firecracker Mortar Inferno Dragon
Inferno Dragon
Goblin Gang Mortar Mirror
Golden Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Mortar Golden Knight
Inferno Dragon Goblin Gang Firecracker Mortar
Goblin Gang Mortar Rocket Inferno Dragon
Inferno Dragon Goblin Gang Firecracker Mortar
Arrows Firecracker Rocket
Arrows Goblin Gang Firecracker
Rocket Inferno Dragon Arrows Goblin Gang Firecracker Mortar
Rocket Arrows Golden Knight
Inferno Dragon Goblin Gang Mortar
Goblin Gang Firecracker
Goblin Gang Arrows Firecracker
Arrows Inferno Dragon Goblin Gang Firecracker
Mortar Goblin Gang Rocket
Rocket Arrows Goblin Gang Firecracker Mortar Golden Knight
Inferno Dragon Goblin Gang Mortar
Rocket Goblin Gang Mortar Inferno Dragon
Arrows Goblin Gang Firecracker Mortar
Arrows Mortar Goblin Gang Firecracker Golden Knight
Arrows Mortar Firecracker Inferno Dragon
Mortar Inferno Dragon
Goblin Gang Arrows Firecracker
Mortar Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Firecracker Mortar Rocket Inferno Dragon
Goblin Gang Rocket Golden Knight
Goblin Gang Rocket
Goblin Gang Inferno Dragon
Arrows Firecracker Rocket Goblin Gang
Goblin Gang Rocket
Inferno Dragon
Rocket Firecracker Mortar Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Golden Knight
Rocket Arrows
Rocket Goblin Gang Golden Knight
Firecracker
Goblin Gang Firecracker Mortar Rocket Inferno Dragon Golden Knight
Arrows Firecracker Inferno Dragon Golden Knight
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Rocket Golden Knight
Arrows Firecracker Mortar Golden Knight
Rocket Arrows
Arrows Firecracker Rocket
Rocket Arrows Firecracker Mortar
Arrows Firecracker Rocket
Arrows Firecracker Mortar
Arrows Firecracker
Arrows Firecracker Mortar Golden Knight
Rocket Goblin Gang
Firecracker Rocket Arrows Mortar Golden Knight
Arrows Firecracker Rocket
Rocket Firecracker Mortar Golden Knight
Arrows Firecracker Mortar Rocket
Arrows Firecracker Mortar
Rocket Arrows Firecracker Mortar Golden Knight
Arrows Firecracker Mortar Rocket
Arrows Mortar Rocket
Rocket
Rocket Arrows Firecracker Mortar
Rocket Arrows Firecracker Mortar Golden Knight
Rocket
Rocket Arrows
Rocket
Rocket Arrows Mortar
Arrows Firecracker Mortar
Inferno Dragon
Arrows Firecracker Mortar Golden Knight
Arrows Mortar Golden Knight
Rocket Arrows Firecracker Mortar Golden Knight
Arrows Firecracker
Rocket Firecracker
Arrows Mortar Rocket
Rocket Arrows Firecracker
Rocket Arrows Firecracker
Goblin Gang Rocket
Rocket Arrows Firecracker
Arrows
Goblin Gang Firecracker Rocket
Arrows Firecracker Mortar
Rocket Arrows
Firecracker
Goblin Gang Firecracker Rocket Golden Knight
Firecracker Rocket
Firecracker Mortar Rocket Golden Knight
Inferno Dragon
Firecracker Mortar Rocket

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