My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Goblin Drill
Giant Snowball
Goblin Barrel Goblin Drill Witch
Zap
Mortar Goblin Barrel Goblin Drill Witch
Barbarian Barrel
Mortar Tesla Goblin Barrel Goblin Drill Witch
The Log
Goblin Barrel Goblin Drill Witch
Earthquake
Mortar Tesla Goblin Barrel Goblin Drill Witch
Arrows
Goblin Barrel Goblin Drill Witch
Royal Delivery
Goblin Barrel Goblin Drill Witch
Fireball
Mortar Tesla Goblin Barrel Goblin Drill Witch
Poison
Mortar Goblin Drill Witch
Lightning
Mortar Tesla Witch
Rocket
Mortar Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Mortar Tesla Goblin Drill Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Barrel Mortar

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Goblin Barrel Goblin Drill Mega Knight
Mortar
Arrows The Log
Tesla
Goblin Barrel
Arrows Goblin Drill Mega Knight
Goblin Drill
Arrows Goblin Barrel The Log Mega Knight
Witch
Mega Knight
The Log
Mortar Goblin Drill Mega Knight
Mega Knight
Arrows Goblin Barrel Goblin Drill Witch The Log

Defense Synergies 2 9

Arrows
Mega Knight Mortar Tesla
Mortar
Arrows Tesla The Log
Tesla
The Log Arrows Mortar Goblin Drill
Goblin Barrel
Goblin Drill
Tesla The Log
Witch
The Log Mega Knight
The Log
Tesla Mortar Goblin Drill Witch Mega Knight
Mega Knight
Arrows Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla The Log
Mortar Tesla Goblin Drill Witch The Log Mega Knight
Mortar Tesla Witch Mega Knight Goblin Drill
Tesla Witch Mortar Goblin Drill Mega Knight
Arrows The Log Mega Knight
Arrows The Log Tesla Mega Knight
Tesla Arrows Mortar Witch
Arrows Tesla The Log Mega Knight
Tesla Witch Mortar Goblin Drill
Tesla Mega Knight
Witch Arrows Tesla Goblin Drill The Log Mega Knight
Arrows Tesla Witch
Mortar Tesla Goblin Drill Mega Knight Witch The Log
Mega Knight Arrows Mortar Tesla Goblin Drill Witch The Log
Mortar Tesla Goblin Drill Mega Knight
Mortar Tesla Goblin Drill The Log Mega Knight
Tesla Mega Knight Arrows Mortar Goblin Drill Witch
Arrows Mortar Tesla Mega Knight Goblin Drill Witch The Log
Arrows Mortar Goblin Drill Witch The Log Tesla Mega Knight
Mortar Tesla Goblin Drill
Mega Knight Arrows Tesla Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Witch
Arrows Mortar Tesla The Log Mega Knight
Mega Knight Witch The Log
Mega Knight Tesla The Log
Tesla Goblin Drill Witch Mega Knight
Arrows Tesla Witch
Tesla Witch
Mega Knight Tesla
Mega Knight Mortar Witch The Log
Witch Tesla Goblin Drill
Mega Knight Tesla Witch
Mega Knight Arrows The Log
Mega Knight Tesla Witch
Tesla Witch Mega Knight
Tesla Witch Mortar Goblin Drill The Log
Arrows Mega Knight Tesla Witch The Log
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Goblin Drill The Log
Arrows Mortar The Log
Arrows Goblin Drill The Log
Arrows The Log
Arrows Mortar The Log Mega Knight
Arrows Witch
Arrows Mortar Witch The Log
Arrows The Log
Arrows The Log Mortar
Arrows Mortar The Log
Arrows
Mortar The Log
Arrows Mortar
Arrows Mortar The Log
Arrows Mortar Goblin Drill Witch The Log
Arrows Mortar The Log Mega Knight
Arrows Mortar
Arrows Mortar The Log Mega Knight
Arrows Mortar Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Mortar Goblin Drill The Log
Arrows The Log Mortar Witch Mega Knight
Witch
Arrows Mortar The Log Witch
Arrows Mortar Witch The Log Mega Knight
Arrows Mortar The Log
Arrows Witch
Witch
Arrows Mortar The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Witch
Arrows Witch
Arrows The Log
Mega Knight
Arrows The Log Mortar
Arrows
Mega Knight
Witch The Log
Witch
Mortar Witch The Log Mega Knight

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