My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Dark Prince
Giant Snowball
Musketeer Royal Hogs Skeleton Army
Zap
Royal Hogs Skeleton Army Dark Prince
Barbarian Barrel
Musketeer Royal Hogs Skeleton Army Dark Prince Magic Archer
The Log
Musketeer Royal Hogs Skeleton Army Dark Prince
Earthquake
Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Musketeer Royal Hogs Skeleton Army Dark Prince P.E.K.K.A Magic Archer
Fireball
Musketeer Royal Hogs Skeleton Army Magic Archer
Poison
Musketeer Royal Hogs Skeleton Army Magic Archer
Lightning
Musketeer Dark Prince Magic Archer
Rocket
Musketeer Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Army Musketeer Dark Prince Magic Archer Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Skeleton Army Musketeer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs P.E.K.K.A Dark Prince
Musketeer
Royal Hogs Dark Prince P.E.K.K.A
Royal Hogs
Arrows Musketeer Dark Prince Magic Archer
Rage
Dark Prince
Skeleton Army
Dark Prince
Arrows Musketeer Royal Hogs Rage Magic Archer
P.E.K.K.A
Arrows Magic Archer Musketeer
Magic Archer
P.E.K.K.A Royal Hogs Dark Prince

Defense Synergies 0 7

Arrows
Dark Prince P.E.K.K.A
Musketeer
Skeleton Army Dark Prince P.E.K.K.A
Royal Hogs
Rage
Skeleton Army
Musketeer Magic Archer
Dark Prince
Arrows Musketeer Magic Archer
P.E.K.K.A
Arrows Musketeer
Magic Archer
Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Magic Archer
Skeleton Army P.E.K.K.A Musketeer Dark Prince
Skeleton Army P.E.K.K.A Musketeer Dark Prince
Skeleton Army P.E.K.K.A Musketeer Dark Prince
Arrows Skeleton Army Dark Prince P.E.K.K.A
Arrows Skeleton Army Musketeer Dark Prince Magic Archer
Musketeer Arrows Magic Archer
Arrows Musketeer P.E.K.K.A Magic Archer
P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Musketeer Dark Prince
Skeleton Army Arrows Musketeer Dark Prince Magic Archer
Arrows Musketeer Magic Archer
Skeleton Army P.E.K.K.A Musketeer Dark Prince
Skeleton Army Arrows Dark Prince P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Arrows Musketeer Skeleton Army Dark Prince P.E.K.K.A
Arrows Musketeer Skeleton Army Dark Prince Magic Archer
Arrows Musketeer Dark Prince Magic Archer
P.E.K.K.A Musketeer
Skeleton Army Dark Prince Arrows Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince P.E.K.K.A
Arrows Musketeer Magic Archer
Skeleton Army P.E.K.K.A Musketeer Dark Prince
Skeleton Army Dark Prince P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Skeleton Army Dark Prince
Arrows Musketeer Magic Archer
Skeleton Army Dark Prince P.E.K.K.A Musketeer
P.E.K.K.A Skeleton Army Dark Prince
P.E.K.K.A Skeleton Army Dark Prince Magic Archer
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Musketeer Dark Prince
Skeleton Army P.E.K.K.A Arrows Dark Prince
Skeleton Army Dark Prince P.E.K.K.A
Musketeer Skeleton Army Magic Archer
Skeleton Army Musketeer Dark Prince P.E.K.K.A Magic Archer
Arrows Musketeer Dark Prince P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Musketeer
Arrows Musketeer Magic Archer
Arrows Magic Archer
Arrows Musketeer Dark Prince
Arrows Dark Prince Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Magic Archer
Arrows
Musketeer
Arrows Musketeer Dark Prince Magic Archer
Arrows Musketeer Magic Archer
Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Magic Archer
Magic Archer Arrows Musketeer
Arrows
Arrows Musketeer Dark Prince Magic Archer
Arrows Magic Archer
Musketeer Magic Archer
Arrows
Musketeer
Arrows Musketeer
Arrows Dark Prince Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Magic Archer
Musketeer
Arrows Musketeer Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Musketeer Skeleton Army Dark Prince Magic Archer
Arrows Musketeer Magic Archer
Arrows
Musketeer Dark Prince Magic Archer
Arrows Musketeer Magic Archer
Arrows
Musketeer Dark Prince P.E.K.K.A
Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Dark Prince Magic Archer
P.E.K.K.A

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