My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Musketeer Valkyrie Inferno Tower
The Log
Musketeer Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Musketeer Valkyrie Hog Rider Mother Witch
Fireball
Musketeer Hog Rider Inferno Tower Mother Witch
Poison
Musketeer Inferno Tower Mother Witch
Lightning
Musketeer Valkyrie Inferno Tower Mother Witch
Rocket
Musketeer Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Musketeer Valkyrie Hog Rider Mother Witch Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Musketeer Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mother Witch Mega Knight
Musketeer
Valkyrie Hog Rider The Log Mega Knight
Valkyrie
Musketeer Hog Rider Mother Witch
Hog Rider
Arrows Musketeer Valkyrie The Log Mother Witch Mega Knight
Inferno Tower
The Log
Hog Rider Musketeer Mega Knight
Mother Witch
Arrows Valkyrie Hog Rider Mega Knight
Mega Knight
Arrows Musketeer Hog Rider The Log Mother Witch

Defense Synergies 4 12

Arrows
Mega Knight Valkyrie Inferno Tower Mother Witch
Musketeer
Valkyrie The Log Inferno Tower Mega Knight
Valkyrie
Musketeer Arrows Inferno Tower The Log Mother Witch
Hog Rider
Inferno Tower
The Log Arrows Musketeer Valkyrie Mega Knight
The Log
Musketeer Inferno Tower Valkyrie Mother Witch Mega Knight
Mother Witch
Arrows Valkyrie The Log Mega Knight
Mega Knight
Arrows Musketeer Inferno Tower The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Inferno Tower The Log
Inferno Tower Musketeer Valkyrie The Log Mega Knight
Inferno Tower Mega Knight Musketeer Valkyrie
Inferno Tower Musketeer Valkyrie Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Musketeer Valkyrie Mother Witch Mega Knight
Musketeer Inferno Tower Arrows
Arrows Musketeer Valkyrie Inferno Tower The Log Mega Knight
Inferno Tower Musketeer
Musketeer Valkyrie Inferno Tower Mega Knight
Valkyrie Mother Witch Arrows Musketeer The Log Mega Knight
Arrows Musketeer Inferno Tower
Inferno Tower Mega Knight Musketeer Valkyrie The Log
Valkyrie Mega Knight Arrows The Log
Inferno Tower Mega Knight
Inferno Tower The Log Mega Knight
Mega Knight Arrows Musketeer Valkyrie Inferno Tower
Arrows Valkyrie Mega Knight Musketeer The Log
Arrows Valkyrie The Log Musketeer Mother Witch Mega Knight
Musketeer Inferno Tower
Valkyrie Mega Knight Arrows Musketeer The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower
Arrows Musketeer Valkyrie The Log Mega Knight
Mega Knight Musketeer Valkyrie Inferno Tower The Log
Valkyrie Mega Knight Musketeer Inferno Tower The Log
Inferno Tower Musketeer Valkyrie Mega Knight
Arrows Mother Witch Musketeer
Musketeer Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie
Mega Knight Valkyrie Inferno Tower The Log
Inferno Tower Musketeer
Mega Knight Musketeer Valkyrie Inferno Tower
Mega Knight Arrows Valkyrie The Log
Mega Knight Valkyrie Inferno Tower
Musketeer Valkyrie Mega Knight
Inferno Tower Musketeer Valkyrie The Log
Arrows Valkyrie Mega Knight Musketeer Inferno Tower The Log Mother Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows Mother Witch Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Musketeer
Arrows Musketeer Valkyrie The Log
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log Mega Knight
Arrows
Arrows Musketeer The Log Mega Knight
Arrows Valkyrie The Log Mother Witch Mega Knight
Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Mother Witch Valkyrie Mega Knight
Arrows The Log Musketeer
Arrows Musketeer The Log Mega Knight
Arrows Musketeer The Log
Arrows Musketeer Mother Witch
Musketeer
Arrows Musketeer The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Musketeer
Arrows Musketeer
Arrows The Log
Musketeer Valkyrie Mega Knight
Arrows The Log Musketeer
Arrows
Musketeer Mega Knight
Musketeer The Log
Musketeer
Musketeer The Log Mega Knight
Mega Knight

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