My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Inferno Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Lava Hound
Giant Snowball
Inferno Dragon Lumberjack Lava Hound
Zap
Firecracker Inferno Dragon Lava Hound
Barbarian Barrel
Firecracker Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Firecracker Lava Hound
Royal Delivery
Firecracker Inferno Dragon Lumberjack Lava Hound
Fireball
Firecracker Inferno Dragon Lumberjack Lava Hound
Poison
Firecracker Lava Hound
Lightning
Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Rune Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Poison Rune Giant Inferno Dragon Lumberjack Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Poison Rune Giant

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Lightning Lumberjack
Firecracker
Inferno Dragon Lumberjack Lava Hound
Poison
Lava Hound
Rune Giant
Inferno Dragon Lumberjack
Lightning
Lava Hound Arrows
Inferno Dragon
Rune Giant Lava Hound Firecracker
Lumberjack
Rune Giant Arrows Firecracker Lava Hound
Lava Hound
Arrows Poison Lightning Inferno Dragon Firecracker Lumberjack

Defense Synergies 0 3

Arrows
Lightning Lumberjack
Firecracker
Lumberjack
Poison
Rune Giant
Lightning
Arrows
Inferno Dragon
Lumberjack
Arrows Firecracker
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
Inferno Dragon Lumberjack Firecracker
Lumberjack Lightning Inferno Dragon
Inferno Dragon Lumberjack Firecracker
Lightning Arrows Firecracker Poison Lumberjack
Arrows Firecracker Lumberjack
Lightning Inferno Dragon Arrows Firecracker Poison
Lightning Arrows Poison
Inferno Dragon Lumberjack
Firecracker Lumberjack
Poison Arrows Firecracker Lumberjack
Arrows Inferno Dragon Firecracker Poison
Lumberjack Lightning
Arrows Firecracker Poison Lumberjack
Inferno Dragon Lumberjack
Lightning Inferno Dragon Lumberjack
Arrows Firecracker Poison Lumberjack
Arrows Firecracker Lumberjack
Arrows Poison Firecracker Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Arrows Firecracker Poison Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Poison Arrows Firecracker Lightning Inferno Dragon Lumberjack
Lumberjack Lightning
Lightning Lumberjack
Inferno Dragon Lumberjack
Arrows Firecracker Poison
Lightning Lumberjack
Inferno Dragon Lumberjack
Lightning Firecracker Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Lightning Arrows Poison
Lightning Lumberjack
Firecracker
Firecracker Poison Lightning Inferno Dragon Lumberjack
Arrows Poison Firecracker Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Firecracker
Arrows Firecracker Poison
Lightning Arrows Poison
Lightning Arrows Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison Firecracker Lightning
Arrows Poison Firecracker Lightning
Lightning Poison Lumberjack
Firecracker Poison Lightning Arrows
Poison Lightning Arrows Firecracker
Poison Lightning Firecracker
Lightning Arrows Firecracker Poison
Lightning Arrows Firecracker Poison
Lightning Arrows Firecracker Poison
Lightning Arrows Firecracker Poison
Lightning Arrows Poison
Lightning
Lightning Arrows Firecracker Poison
Lightning Arrows Firecracker Poison
Lightning Poison
Lightning Arrows Poison
Lightning
Lightning Arrows Poison
Arrows Firecracker Poison
Inferno Dragon
Arrows Firecracker Poison Lightning
Lightning Arrows Poison
Poison Lightning Arrows Firecracker
Poison Lightning Arrows Firecracker
Lightning Firecracker Poison
Lightning
Poison Lightning Arrows
Lightning Arrows Firecracker Poison
Arrows Firecracker Poison Lightning
Lightning
Poison Lightning Arrows Firecracker
Arrows
Poison Lightning Firecracker Lumberjack
Arrows Firecracker Poison Lightning
Lightning Arrows Poison
Firecracker
Firecracker Poison Lightning
Firecracker Poison Lightning
Poison Lightning Firecracker
Inferno Dragon
Lightning Firecracker
Poison

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