My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Giant Skeleton Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Royal Giant Witch Inferno Dragon
Barbarian Barrel
Wizard Witch Giant Skeleton
The Log
Royal Giant Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Giant Skeleton Inferno Dragon
Fireball
Wizard Witch Inferno Dragon
Poison
Wizard Witch
Lightning
Wizard Witch Inferno Dragon
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Inferno Dragon Wizard Witch Royal Giant Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Fireball Inferno Dragon Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Giant Skeleton Mega Knight
Royal Giant
Arrows Fireball Wizard Witch Giant Skeleton
Fireball
Arrows Royal Giant Mega Knight
Wizard
Royal Giant Giant Skeleton Mega Knight
Witch
Royal Giant Giant Skeleton Mega Knight
Giant Skeleton
Arrows Royal Giant Wizard Witch
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Fireball Wizard Witch

Defense Synergies 1 8

Arrows
Mega Knight Fireball Giant Skeleton
Royal Giant
Fireball
Arrows Mega Knight
Wizard
Giant Skeleton Mega Knight
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Wizard Witch
Inferno Dragon
Mega Knight
Mega Knight
Arrows Fireball Wizard Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Inferno Dragon Witch Mega Knight
Witch Mega Knight Giant Skeleton Inferno Dragon
Witch Inferno Dragon Mega Knight
Arrows Fireball Giant Skeleton Mega Knight
Arrows Fireball Mega Knight
Inferno Dragon Arrows Fireball Wizard Witch
Arrows Fireball Giant Skeleton Mega Knight
Witch Inferno Dragon
Giant Skeleton Mega Knight
Witch Arrows Fireball Wizard Giant Skeleton Mega Knight
Arrows Inferno Dragon Fireball Wizard Witch
Mega Knight Fireball Wizard Witch Giant Skeleton
Fireball Wizard Mega Knight Arrows Witch
Inferno Dragon Mega Knight
Fireball Inferno Dragon Mega Knight
Wizard Mega Knight Arrows Fireball Witch
Arrows Fireball Mega Knight Wizard Witch
Arrows Wizard Witch Fireball Giant Skeleton Inferno Dragon Mega Knight
Inferno Dragon
Wizard Mega Knight Arrows Fireball Witch Giant Skeleton
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Giant Skeleton
Fireball Arrows Wizard Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Witch
Giant Skeleton Mega Knight Fireball
Giant Skeleton Witch Inferno Dragon Mega Knight
Arrows Fireball Wizard Witch
Fireball Witch Giant Skeleton
Giant Skeleton Mega Knight Inferno Dragon
Giant Skeleton Mega Knight Fireball Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch Giant Skeleton
Mega Knight Arrows Fireball Giant Skeleton
Giant Skeleton Mega Knight Fireball Wizard Witch
Wizard Fireball Witch Mega Knight
Witch Fireball Giant Skeleton Inferno Dragon
Arrows Mega Knight Fireball Wizard Witch Giant Skeleton Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Giant Skeleton
Arrows Fireball
Arrows Fireball Giant Skeleton
Arrows Fireball Giant Skeleton
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard Witch
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard Witch Mega Knight
Fireball Giant Skeleton Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Witch Mega Knight
Witch Inferno Dragon
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch Mega Knight
Fireball Arrows
Arrows Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Giant Skeleton Mega Knight
Arrows Fireball Wizard
Fireball Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball Giant Skeleton
Mega Knight
Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton Mega Knight
Inferno Dragon
Fireball Wizard Mega Knight

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