My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Balloon
Giant Snowball
Witch Balloon
Zap
Royal Giant Witch Balloon
Barbarian Barrel
Elite Barbarians Wizard Witch
The Log
Royal Giant Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch Balloon
Fireball
Elite Barbarians Wizard Witch Balloon
Poison
Wizard Witch Balloon
Lightning
Elite Barbarians Wizard Witch Balloon
Rocket
Elite Barbarians Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Wizard Witch Balloon Royal Giant Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Arrows Wizard Witch Balloon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Balloon Mega Knight
Royal Giant
Arrows Elite Barbarians Wizard Rocket Witch
Elite Barbarians
Arrows Royal Giant Wizard Mega Knight
Wizard
Royal Giant Elite Barbarians Balloon Mega Knight
Rocket
Royal Giant
Witch
Royal Giant Mega Knight
Balloon
Arrows Wizard Mega Knight
Mega Knight
Arrows Elite Barbarians Wizard Witch Balloon

Defense Synergies 1 4

Arrows
Mega Knight
Royal Giant
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Rocket
Witch
Mega Knight
Balloon
Mega Knight
Arrows Elite Barbarians Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Elite Barbarians Witch Mega Knight
Rocket Witch Mega Knight Elite Barbarians
Elite Barbarians Witch Mega Knight
Arrows Elite Barbarians Rocket Mega Knight
Arrows Mega Knight
Rocket Arrows Wizard Witch
Rocket Arrows Mega Knight
Witch Elite Barbarians
Elite Barbarians Mega Knight
Witch Arrows Wizard Mega Knight
Arrows Wizard Witch
Mega Knight Elite Barbarians Wizard Rocket Witch
Wizard Rocket Mega Knight Arrows Witch
Elite Barbarians Mega Knight
Rocket Elite Barbarians Mega Knight
Wizard Mega Knight Arrows Elite Barbarians Witch
Arrows Mega Knight Elite Barbarians Wizard Witch
Arrows Wizard Witch Mega Knight
Elite Barbarians
Wizard Mega Knight Arrows Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch
Arrows Elite Barbarians Wizard Rocket Mega Knight
Mega Knight Elite Barbarians Rocket Witch
Rocket Mega Knight Elite Barbarians
Elite Barbarians Witch Mega Knight
Arrows Wizard Rocket Witch
Rocket Elite Barbarians Witch
Mega Knight Elite Barbarians
Rocket Mega Knight Elite Barbarians Witch
Witch
Mega Knight Elite Barbarians Witch
Rocket Mega Knight Arrows Elite Barbarians
Elite Barbarians Rocket Mega Knight Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Witch Rocket
Arrows Mega Knight Elite Barbarians Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Wizard Rocket Arrows Mega Knight
Arrows Wizard Rocket Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Rocket Elite Barbarians
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Rocket
Arrows Elite Barbarians
Rocket Arrows Wizard Witch
Arrows Wizard Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Wizard Mega Knight
Rocket Arrows Wizard Witch Mega Knight
Rocket Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Wizard Witch Mega Knight
Witch
Arrows Wizard Witch
Arrows Wizard Witch Mega Knight
Rocket Arrows
Elite Barbarians Arrows Wizard Witch
Rocket Wizard Witch
Elite Barbarians
Arrows Wizard Rocket Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows Wizard
Rocket Witch
Rocket Arrows Wizard Witch
Arrows
Wizard Rocket Mega Knight
Arrows Wizard
Rocket Arrows
Elite Barbarians Mega Knight
Elite Barbarians Rocket Witch
Rocket Witch
Rocket Witch Mega Knight
Wizard Rocket Mega Knight

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