My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Prince Giant Skeleton
Giant Snowball
Guards Skeleton Army Baby Dragon
Zap
Guards Skeleton Army Prince
Barbarian Barrel
Guards Skeleton Army Giant Skeleton
The Log
Guards Skeleton Army Prince Giant Skeleton
Earthquake
Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Guards Skeleton Army Baby Dragon Prince Giant Skeleton
Fireball
Skeleton Army Baby Dragon
Poison
Guards Skeleton Army
Lightning
Baby Dragon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards Skeleton Army Baby Dragon Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Guards Skeleton Army Baby Dragon Golden Knight Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Guards Skeleton Army

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Giant Skeleton
Rage
Prince Giant Skeleton Golden Knight
Guards
Skeleton Army
Baby Dragon
Prince Giant Skeleton
Prince
Arrows Rage Baby Dragon
Giant Skeleton
Arrows Rage Baby Dragon
Golden Knight
Rage

Defense Synergies 0 11

Arrows
Prince Giant Skeleton Golden Knight
Rage
Guards
Skeleton Army Baby Dragon Prince Giant Skeleton
Skeleton Army
Guards Prince Giant Skeleton
Baby Dragon
Guards Prince Giant Skeleton
Prince
Arrows Guards Skeleton Army Baby Dragon
Giant Skeleton
Arrows Guards Skeleton Army Baby Dragon
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Golden Knight
Skeleton Army Prince
Skeleton Army Prince Giant Skeleton
Skeleton Army Prince Guards
Arrows Skeleton Army Prince Giant Skeleton
Arrows Skeleton Army Guards Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Giant Skeleton Golden Knight
Skeleton Army Prince
Guards Skeleton Army Prince Giant Skeleton
Guards Skeleton Army Arrows Baby Dragon Giant Skeleton
Arrows Baby Dragon
Skeleton Army Prince Guards Giant Skeleton
Skeleton Army Arrows Guards Baby Dragon Prince Golden Knight
Skeleton Army Prince
Skeleton Army Prince
Arrows Skeleton Army Prince
Arrows Guards Skeleton Army Baby Dragon Prince Golden Knight
Arrows Baby Dragon Guards Giant Skeleton
Prince
Skeleton Army Arrows Guards Baby Dragon Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Prince Giant Skeleton
Arrows Baby Dragon Prince
Guards Skeleton Army Giant Skeleton Prince Golden Knight
Guards Skeleton Army Prince Giant Skeleton
Giant Skeleton Guards Skeleton Army Prince
Arrows Baby Dragon
Guards Skeleton Army Prince Giant Skeleton
Giant Skeleton Skeleton Army Prince
Giant Skeleton Skeleton Army Baby Dragon Prince
Guards Skeleton Army
Guards Prince Giant Skeleton Golden Knight
Skeleton Army Arrows Guards Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Guards Golden Knight
Skeleton Army Baby Dragon
Guards Skeleton Army Baby Dragon Prince Giant Skeleton Golden Knight
Arrows Baby Dragon Giant Skeleton Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon Giant Skeleton Golden Knight
Arrows Baby Dragon Golden Knight
Arrows Baby Dragon Giant Skeleton
Arrows Guards Prince Giant Skeleton
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Golden Knight
Guards Prince
Arrows Prince Golden Knight
Arrows Baby Dragon
Baby Dragon Golden Knight
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon Golden Knight
Arrows Baby Dragon
Arrows
Arrows Baby Dragon Prince
Arrows Baby Dragon Golden Knight
Baby Dragon Prince Giant Skeleton
Arrows
Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Golden Knight
Arrows Baby Dragon Prince Golden Knight
Arrows Baby Dragon Golden Knight
Arrows Baby Dragon
Guards
Arrows
Arrows
Prince Giant Skeleton
Arrows
Guards Skeleton Army Prince
Arrows Baby Dragon
Arrows
Baby Dragon Prince
Arrows Baby Dragon
Arrows Giant Skeleton
Prince
Guards Baby Dragon Giant Skeleton Golden Knight
Baby Dragon Prince Giant Skeleton Golden Knight
Prince

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