My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Hut Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Battle Healer Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Battle Ram Goblin Hut
Zap
Battle Ram Goblin Hut Inferno Tower Prince
Barbarian Barrel
Battle Ram Goblin Hut Inferno Tower Wizard
The Log
Battle Ram Goblin Hut Prince
Earthquake
Goblin Hut Inferno Tower
Arrows
Goblin Hut
Royal Delivery
Battle Ram Battle Healer Goblin Hut Wizard Prince P.E.K.K.A
Fireball
Battle Ram Battle Healer Goblin Hut Inferno Tower Wizard
Poison
Battle Healer Goblin Hut Inferno Tower Wizard
Lightning
Battle Ram Battle Healer Goblin Hut Inferno Tower Wizard Prince
Rocket
Battle Healer Goblin Hut Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Battle Healer Inferno Tower Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Battle Ram Battle Healer Goblin Hut Inferno Tower Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Battle Ram Battle Healer Goblin Hut

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Battle Healer Prince
Battle Ram
Arrows Battle Healer Goblin Hut P.E.K.K.A
Battle Healer
Arrows Battle Ram Goblin Hut Prince
Goblin Hut
Battle Ram Battle Healer Prince
Inferno Tower
Wizard
Prince P.E.K.K.A
Prince
Arrows Battle Healer Goblin Hut Wizard
P.E.K.K.A
Arrows Battle Ram Wizard

Defense Synergies 0 13

Arrows
Battle Healer Goblin Hut Inferno Tower Prince P.E.K.K.A
Battle Ram
Battle Healer
Arrows Goblin Hut Inferno Tower Prince
Goblin Hut
Arrows Battle Healer Inferno Tower Wizard
Inferno Tower
Arrows Battle Healer Goblin Hut Prince
Wizard
Goblin Hut Prince P.E.K.K.A
Prince
Arrows Battle Healer Inferno Tower Wizard
P.E.K.K.A
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Inferno Tower Wizard
Inferno Tower P.E.K.K.A Battle Healer Goblin Hut Prince
Goblin Hut Inferno Tower Prince P.E.K.K.A
Goblin Hut Inferno Tower Prince P.E.K.K.A
Arrows Battle Healer Prince P.E.K.K.A
Arrows
Inferno Tower Arrows Goblin Hut Wizard
Arrows Battle Healer Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Hut Prince
Battle Healer Inferno Tower Prince
Arrows Goblin Hut Wizard
Arrows Inferno Tower Goblin Hut Wizard
Goblin Hut Inferno Tower Prince P.E.K.K.A Battle Healer Wizard
Wizard Arrows Goblin Hut Prince P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Hut Prince
Inferno Tower Goblin Hut Prince P.E.K.K.A
Wizard Arrows Goblin Hut Inferno Tower Prince P.E.K.K.A
Arrows Battle Healer Goblin Hut Wizard Prince
Arrows Wizard Battle Healer Goblin Hut
P.E.K.K.A Goblin Hut Inferno Tower Prince
Wizard Arrows Battle Healer Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Goblin Hut Inferno Tower Prince P.E.K.K.A
Arrows Battle Healer Wizard Prince
P.E.K.K.A Battle Healer Goblin Hut Inferno Tower Prince
Prince P.E.K.K.A Battle Healer Inferno Tower
Inferno Tower P.E.K.K.A Battle Healer Goblin Hut Prince
Arrows Wizard Goblin Hut
Prince P.E.K.K.A Battle Healer Goblin Hut Inferno Tower
Inferno Tower P.E.K.K.A Battle Healer Prince
P.E.K.K.A Goblin Hut Inferno Tower Prince
Inferno Tower P.E.K.K.A Goblin Hut
P.E.K.K.A Goblin Hut Inferno Tower Prince
P.E.K.K.A Arrows Prince
Prince P.E.K.K.A Inferno Tower Wizard
Wizard
Goblin Hut Inferno Tower Battle Healer Prince P.E.K.K.A
Arrows Battle Healer Goblin Hut Inferno Tower Wizard P.E.K.K.A
Arrows Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Hut
Arrows Prince
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Prince
Arrows Wizard Prince
Arrows Wizard
Goblin Hut
Arrows
Arrows Goblin Hut Prince
Arrows Goblin Hut Wizard
Arrows Goblin Hut Wizard
Arrows
Arrows Wizard Prince
Arrows Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard
Goblin Hut Wizard
Arrows Wizard
Arrows
P.E.K.K.A Prince
Arrows Wizard
Goblin Hut Prince
Arrows Wizard
Arrows
Wizard Prince
Arrows Wizard
Arrows
Prince P.E.K.K.A
Prince
Prince P.E.K.K.A
Wizard

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