My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Demolisher Wizard P.E.K.K.A Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Demolisher Fisherman
Giant Snowball
Battle Ram Fisherman
Zap
Battle Ram Fisherman
Barbarian Barrel
Battle Ram Wizard Electro Wizard
The Log
Battle Ram Goblin Demolisher Fisherman
Earthquake
Arrows
Royal Delivery
Battle Ram Goblin Demolisher Wizard P.E.K.K.A Fisherman Electro Wizard
Fireball
Battle Ram Wizard Fisherman Electro Wizard
Poison
Wizard Fisherman Electro Wizard
Lightning
Battle Ram Wizard Fisherman Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Goblin Demolisher P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fisherman Battle Ram Goblin Demolisher Electro Wizard Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Fisherman Battle Ram Goblin Demolisher

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Lightning
Battle Ram
Arrows Goblin Demolisher Lightning P.E.K.K.A Electro Wizard
Goblin Demolisher
Battle Ram P.E.K.K.A
Wizard
P.E.K.K.A
Lightning
Arrows Battle Ram
P.E.K.K.A
Arrows Electro Wizard Battle Ram Goblin Demolisher Wizard Fisherman
Fisherman
P.E.K.K.A
Electro Wizard
P.E.K.K.A Battle Ram

Defense Synergies 0 7

Arrows
Lightning P.E.K.K.A
Battle Ram
Goblin Demolisher
P.E.K.K.A
Wizard
P.E.K.K.A Electro Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Goblin Demolisher Wizard Fisherman Electro Wizard
Fisherman
P.E.K.K.A
Electro Wizard
Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Demolisher Wizard Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A Fisherman Lightning Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
Lightning Arrows Goblin Demolisher P.E.K.K.A
Arrows Goblin Demolisher Electro Wizard
Lightning Electro Wizard Arrows Wizard
Lightning Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Fisherman
Fisherman Electro Wizard
Electro Wizard Arrows Goblin Demolisher Wizard Fisherman
Arrows Wizard Electro Wizard
P.E.K.K.A Wizard Lightning Electro Wizard
Wizard Arrows Goblin Demolisher P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Fisherman Electro Wizard
Wizard Arrows P.E.K.K.A Fisherman Electro Wizard
Arrows Goblin Demolisher Wizard Fisherman Electro Wizard
Arrows Wizard Goblin Demolisher Fisherman Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
Goblin Demolisher Wizard Arrows P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Arrows Wizard Lightning Fisherman
P.E.K.K.A Lightning Fisherman Electro Wizard
Lightning P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A Fisherman
Arrows Wizard Goblin Demolisher Electro Wizard
P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Fisherman
Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Arrows Electro Wizard
Lightning P.E.K.K.A Wizard
Wizard Goblin Demolisher
Electro Wizard Lightning P.E.K.K.A Fisherman
Arrows Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Fisherman Electro Wizard
Lightning Arrows
Lightning Arrows
Wizard Arrows Goblin Demolisher
Arrows Wizard
Arrows Goblin Demolisher Wizard
Arrows Goblin Demolisher Wizard Lightning
Arrows Wizard Lightning Fisherman
Lightning Fisherman Electro Wizard
Lightning Arrows Wizard Fisherman Electro Wizard
Lightning Arrows Wizard
Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows Goblin Demolisher Wizard
Lightning Arrows Goblin Demolisher Wizard
Lightning Arrows
Lightning Fisherman
Lightning Arrows Goblin Demolisher Wizard Fisherman Electro Wizard
Lightning Arrows Goblin Demolisher Wizard
Lightning
Lightning Arrows Wizard
Lightning Fisherman
Lightning Arrows
Arrows Goblin Demolisher Wizard
Fisherman
Arrows Wizard Lightning Fisherman Electro Wizard
Lightning Arrows Wizard Fisherman
Lightning Arrows Fisherman
Lightning Arrows Wizard Electro Wizard
Lightning Electro Wizard Wizard
Lightning
Lightning Arrows Wizard
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard Lightning
Lightning Electro Wizard
Lightning Arrows Wizard Electro Wizard
Arrows
Lightning Wizard Electro Wizard
Arrows Wizard Lightning
Lightning Arrows
P.E.K.K.A
Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard
P.E.K.K.A
Lightning Wizard
Fisherman

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