My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Cannon Cart P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Cannon Cart P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Cannon Cart
Giant Snowball
Battle Ram Guards
Zap
Battle Ram Guards Cannon Cart
Barbarian Barrel
Battle Ram Guards Cannon Cart Royal Ghost Electro Wizard Magic Archer
The Log
Battle Ram Guards Cannon Cart
Earthquake
Guards
Arrows
Guards
Royal Delivery
Battle Ram Guards Cannon Cart P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Fireball
Battle Ram Cannon Cart Electro Wizard Magic Archer
Poison
Guards Electro Wizard Magic Archer
Lightning
Battle Ram Cannon Cart Electro Wizard Magic Archer
Rocket
Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Guards P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Royal Ghost Battle Ram Electro Wizard Magic Archer Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Royal Ghost Battle Ram

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Cannon Cart
Battle Ram
Magic Archer Arrows P.E.K.K.A Royal Ghost Electro Wizard
Guards
Cannon Cart
Arrows Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A
Arrows Electro Wizard Magic Archer Battle Ram
Royal Ghost
Battle Ram Cannon Cart Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Battle Ram Cannon Cart Royal Ghost Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Cannon Cart Royal Ghost Electro Wizard

Defense Synergies 0 11

Arrows
Cannon Cart P.E.K.K.A
Battle Ram
Guards
Cannon Cart Electro Wizard Magic Archer
Cannon Cart
Arrows Guards Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A
Arrows Electro Wizard
Royal Ghost
Cannon Cart Electro Wizard
Electro Wizard
Guards Cannon Cart P.E.K.K.A Royal Ghost Magic Archer
Magic Archer
Guards Cannon Cart Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Electro Wizard Magic Archer
P.E.K.K.A Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard
P.E.K.K.A Guards Cannon Cart Electro Wizard
Arrows P.E.K.K.A
Arrows Guards Cannon Cart Royal Ghost Electro Wizard Magic Archer
Electro Wizard Arrows Magic Archer
Arrows Cannon Cart P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A
Guards Cannon Cart Royal Ghost Electro Wizard
Guards Electro Wizard Arrows Cannon Cart Royal Ghost Magic Archer
Arrows Electro Wizard Magic Archer
P.E.K.K.A Guards Cannon Cart Electro Wizard
Arrows Guards Cannon Cart P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Cannon Cart Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Cannon Cart P.E.K.K.A Electro Wizard
Arrows Guards Cannon Cart Royal Ghost Electro Wizard Magic Archer
Arrows Guards Cannon Cart Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Cannon Cart Electro Wizard
Royal Ghost Arrows Guards Cannon Cart P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Arrows Cannon Cart Royal Ghost Magic Archer
Guards P.E.K.K.A Cannon Cart Electro Wizard
Guards P.E.K.K.A Cannon Cart Electro Wizard
P.E.K.K.A Guards Cannon Cart
Arrows Electro Wizard Magic Archer
Guards P.E.K.K.A Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart
P.E.K.K.A Electro Wizard Cannon Cart Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Guards Cannon Cart
P.E.K.K.A Arrows Guards Electro Wizard
Cannon Cart P.E.K.K.A Guards
Cannon Cart Magic Archer
Guards Electro Wizard Cannon Cart P.E.K.K.A Magic Archer
Arrows Cannon Cart P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Guards Royal Ghost
Arrows Royal Ghost Electro Wizard Magic Archer
Arrows Cannon Cart Magic Archer
Cannon Cart Arrows Guards
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Guards Electro Wizard
Arrows Cannon Cart Electro Wizard Magic Archer
Arrows Magic Archer
Cannon Cart Magic Archer
Arrows Cannon Cart Magic Archer
Arrows Cannon Cart Magic Archer
Arrows Cannon Cart Magic Archer
Magic Archer Arrows Cannon Cart
Arrows
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows Cannon Cart
Arrows Magic Archer
Arrows Royal Ghost Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Electro Wizard Guards
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
P.E.K.K.A
Arrows Magic Archer
Electro Wizard Guards Cannon Cart Magic Archer
Arrows Electro Wizard Magic Archer
Arrows
Cannon Cart Electro Wizard Magic Archer
Arrows Magic Archer
Arrows
Cannon Cart P.E.K.K.A
Guards Electro Wizard Magic Archer
Electro Wizard Magic Archer
Cannon Cart Royal Ghost Electro Wizard Magic Archer
Cannon Cart P.E.K.K.A

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