My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Bowler Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Battle Ram Hog Rider
Zap
Battle Ram
Barbarian Barrel
Battle Ram Wizard Executioner
The Log
Battle Ram Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Battle Ram Hog Rider Wizard Bowler Executioner P.E.K.K.A
Fireball
Battle Ram Hog Rider Wizard Bowler Executioner
Poison
Wizard Executioner
Lightning
Battle Ram Wizard Bowler Executioner
Rocket
Hog Rider Wizard Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Bowler Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Battle Ram Hog Rider Wizard Bowler Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Battle Ram Hog Rider Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Battle Ram Bowler Lightning
Battle Ram
Arrows Lightning P.E.K.K.A
Hog Rider
Arrows Lightning Wizard Bowler Executioner
Wizard
Hog Rider P.E.K.K.A
Bowler
Arrows Hog Rider Executioner Lightning
Executioner
Hog Rider Bowler P.E.K.K.A
Lightning
Hog Rider Arrows Battle Ram Bowler
P.E.K.K.A
Arrows Battle Ram Wizard Executioner

Defense Synergies 0 4

Arrows
Bowler Lightning P.E.K.K.A
Battle Ram
Hog Rider
Wizard
P.E.K.K.A
Bowler
Arrows
Executioner
Lightning
Arrows
P.E.K.K.A
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Wizard Executioner
P.E.K.K.A Executioner
Bowler P.E.K.K.A Executioner Lightning
P.E.K.K.A Bowler
Lightning Arrows Bowler P.E.K.K.A
Arrows Bowler Executioner
Lightning Arrows Wizard Executioner
Bowler Lightning Arrows P.E.K.K.A
P.E.K.K.A
Bowler
Executioner Arrows Wizard Bowler
Arrows Executioner Wizard
Bowler P.E.K.K.A Wizard Lightning
Wizard Bowler Executioner Arrows P.E.K.K.A
P.E.K.K.A
Bowler Lightning P.E.K.K.A
Wizard Arrows Bowler Executioner P.E.K.K.A
Arrows Wizard Bowler Executioner
Arrows Wizard Executioner Bowler
P.E.K.K.A
Wizard Bowler Arrows Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler P.E.K.K.A
Arrows Wizard Bowler Executioner Lightning
P.E.K.K.A Bowler Lightning
Bowler Lightning P.E.K.K.A
P.E.K.K.A Bowler Executioner
Arrows Wizard Executioner
P.E.K.K.A Bowler Lightning
P.E.K.K.A
Lightning P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Bowler
Lightning P.E.K.K.A Arrows Bowler
Bowler Lightning P.E.K.K.A Wizard Executioner
Wizard Bowler Executioner
Bowler Executioner Lightning P.E.K.K.A
Arrows Bowler Executioner Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Bowler Executioner
Lightning Arrows
Lightning Arrows
Wizard Executioner Arrows Bowler
Arrows Wizard Executioner
Arrows Wizard Bowler Executioner
Arrows Wizard Bowler Executioner Lightning
Arrows Wizard Lightning
Lightning Bowler
Lightning Arrows Wizard Bowler
Lightning Arrows Wizard Executioner
Lightning Bowler Executioner
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard Bowler Executioner
Lightning Arrows Wizard Bowler Executioner
Lightning Arrows
Lightning
Lightning Arrows Wizard Bowler Executioner
Lightning Arrows Wizard Bowler
Lightning Bowler
Lightning Arrows Wizard
Bowler Lightning
Lightning Arrows
Arrows Wizard Bowler Executioner
Arrows Wizard Bowler Executioner Lightning
Lightning Arrows Wizard Bowler
Lightning Arrows
Lightning Arrows Wizard Executioner
Lightning Wizard
Lightning Bowler
Lightning Arrows Wizard
Lightning Arrows
P.E.K.K.A
Arrows Wizard Bowler Lightning
Lightning
Lightning Arrows Wizard Executioner
Arrows
Lightning Wizard Bowler Executioner
Arrows Wizard Bowler Executioner Lightning
Lightning Arrows
Executioner P.E.K.K.A
Bowler Lightning
Executioner Lightning
Lightning Bowler Executioner

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