My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Electro Wizard Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Battle Ram Royal Ghost Electro Wizard Magic Archer
The Log
Battle Ram
Earthquake
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Fireball
Battle Ram Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Battle Ram Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Royal Ghost Battle Ram Electro Wizard Magic Archer Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Royal Ghost Battle Ram

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram
Battle Ram
The Log Magic Archer Arrows P.E.K.K.A Royal Ghost Electro Wizard Golden Knight
P.E.K.K.A
Arrows Electro Wizard Magic Archer Battle Ram The Log
The Log
Battle Ram P.E.K.K.A Magic Archer
Royal Ghost
Battle Ram Electro Wizard Magic Archer Golden Knight
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost Magic Archer
Magic Archer
Battle Ram P.E.K.K.A The Log Royal Ghost Electro Wizard Golden Knight
Golden Knight
Battle Ram Royal Ghost Magic Archer

Defense Synergies 1 9

Arrows
P.E.K.K.A Golden Knight
Battle Ram
P.E.K.K.A
The Log Arrows Electro Wizard
The Log
P.E.K.K.A Royal Ghost Electro Wizard Magic Archer Golden Knight
Royal Ghost
The Log Electro Wizard
Electro Wizard
P.E.K.K.A The Log Royal Ghost Magic Archer
Magic Archer
The Log Electro Wizard
Golden Knight
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer Golden Knight
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Arrows P.E.K.K.A The Log
Arrows The Log Royal Ghost Electro Wizard Magic Archer
Electro Wizard Arrows Magic Archer
Arrows P.E.K.K.A The Log Electro Wizard Magic Archer Golden Knight
P.E.K.K.A
Royal Ghost Electro Wizard
Electro Wizard Arrows The Log Royal Ghost Magic Archer
Arrows Electro Wizard Magic Archer
P.E.K.K.A The Log Electro Wizard
Arrows P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Arrows P.E.K.K.A Electro Wizard
Arrows The Log Royal Ghost Electro Wizard Magic Archer Golden Knight
Arrows The Log Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Royal Ghost Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Arrows The Log Royal Ghost Magic Archer
P.E.K.K.A The Log Electro Wizard Golden Knight
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Golden Knight
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Golden Knight
Magic Archer
Electro Wizard P.E.K.K.A The Log Magic Archer Golden Knight
Arrows P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer Golden Knight
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows The Log Royal Ghost Golden Knight
Arrows The Log Royal Ghost Electro Wizard Magic Archer Golden Knight
Arrows The Log Magic Archer
Arrows The Log
Arrows The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log Golden Knight
Electro Wizard
Arrows The Log Electro Wizard Magic Archer Golden Knight
Arrows Magic Archer
The Log Magic Archer Golden Knight
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer Golden Knight
Magic Archer Arrows The Log
Arrows
Arrows The Log Electro Wizard Magic Archer
Arrows The Log Magic Archer Golden Knight
The Log Magic Archer
Arrows
The Log
Arrows The Log
Arrows The Log Magic Archer
Arrows The Log Royal Ghost Electro Wizard Magic Archer Golden Knight
Arrows The Log Magic Archer Golden Knight
Arrows The Log Magic Archer Golden Knight
Arrows Electro Wizard Magic Archer
Electro Wizard
Arrows The Log Magic Archer
Arrows Electro Wizard Magic Archer
P.E.K.K.A
Arrows The Log Magic Archer
Electro Wizard Magic Archer
Arrows Electro Wizard Magic Archer
Arrows The Log
Electro Wizard Magic Archer
Arrows The Log Magic Archer
Arrows
P.E.K.K.A
The Log Electro Wizard Magic Archer Golden Knight
Electro Wizard Magic Archer
The Log Royal Ghost Electro Wizard Magic Archer Golden Knight
P.E.K.K.A

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