My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Battle Ram Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Guards
Giant Snowball
Royal Recruits Musketeer Battle Ram Guards
Zap
Battle Ram Inferno Tower Guards
Barbarian Barrel
Royal Recruits Musketeer Battle Ram Inferno Tower Guards
The Log
Royal Recruits Musketeer Battle Ram Guards
Earthquake
Inferno Tower Guards
Arrows
Royal Recruits Guards
Royal Delivery
Royal Recruits Musketeer Battle Ram Guards
Fireball
Musketeer Battle Ram Inferno Tower
Poison
Royal Recruits Musketeer Inferno Tower Guards
Lightning
Musketeer Battle Ram Inferno Tower Archer Queen
Rocket
Musketeer Inferno Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Ram Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Guards Musketeer Battle Ram Inferno Tower Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Earthquake Guards Musketeer

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Battle Ram
Royal Recruits
Musketeer Battle Ram
Earthquake
Arrows Battle Ram
Musketeer
Royal Recruits Battle Ram
Battle Ram
Arrows Royal Recruits Earthquake Musketeer Archer Queen
Inferno Tower
Guards
Archer Queen
Battle Ram

Defense Synergies 2 4

Arrows
Inferno Tower
Royal Recruits
Earthquake
Inferno Tower
Musketeer
Guards Inferno Tower
Battle Ram
Inferno Tower
Guards Arrows Earthquake Musketeer
Guards
Musketeer Inferno Tower Archer Queen
Archer Queen
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Musketeer Inferno Tower
Inferno Tower Royal Recruits Musketeer
Inferno Tower Royal Recruits Musketeer
Royal Recruits Inferno Tower Musketeer Guards
Arrows Royal Recruits Earthquake
Arrows Earthquake Musketeer Guards
Musketeer Inferno Tower Arrows
Earthquake Arrows Royal Recruits Musketeer Inferno Tower
Inferno Tower Royal Recruits Musketeer Archer Queen
Guards Royal Recruits Musketeer Inferno Tower
Guards Arrows Royal Recruits Earthquake Musketeer
Arrows Musketeer Inferno Tower
Royal Recruits Inferno Tower Earthquake Musketeer Guards
Arrows Royal Recruits Earthquake Guards
Royal Recruits Inferno Tower
Inferno Tower Royal Recruits
Arrows Royal Recruits Musketeer Inferno Tower
Arrows Royal Recruits Musketeer Guards
Arrows Earthquake Royal Recruits Musketeer Guards
Royal Recruits Musketeer Inferno Tower
Royal Recruits Arrows Earthquake Musketeer Guards
Inferno Tower Guards Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Inferno Tower
Arrows Musketeer
Royal Recruits Guards Musketeer Inferno Tower
Royal Recruits Guards Musketeer Inferno Tower
Royal Recruits Inferno Tower Musketeer Guards
Arrows Musketeer
Royal Recruits Guards Musketeer Inferno Tower
Inferno Tower Royal Recruits
Royal Recruits Inferno Tower
Royal Recruits Inferno Tower Musketeer Guards
Royal Recruits Musketeer Inferno Tower Guards
Royal Recruits Arrows Guards Archer Queen
Royal Recruits Inferno Tower Guards
Royal Recruits Musketeer
Royal Recruits Inferno Tower Guards Musketeer Archer Queen
Arrows Royal Recruits Earthquake Musketeer Inferno Tower Archer Queen
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Royal Recruits Musketeer Guards
Arrows Musketeer
Earthquake Arrows
Earthquake Arrows Royal Recruits Musketeer Guards
Arrows Earthquake
Arrows Musketeer
Arrows Earthquake Musketeer
Arrows Earthquake
Arrows
Musketeer Guards
Arrows Royal Recruits Earthquake Musketeer
Arrows Musketeer Archer Queen
Earthquake Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Royal Recruits Musketeer
Arrows Earthquake
Arrows Earthquake Musketeer
Arrows Earthquake
Earthquake Musketeer
Arrows
Musketeer
Earthquake Arrows Royal Recruits Musketeer
Arrows Earthquake
Arrows Earthquake Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer Guards
Arrows Earthquake Musketeer
Arrows
Arrows Earthquake
Earthquake Royal Recruits Musketeer Guards
Arrows Musketeer Archer Queen
Arrows
Musketeer
Arrows Earthquake Musketeer
Arrows Archer Queen
Royal Recruits Musketeer Archer Queen
Royal Recruits Musketeer Guards Archer Queen
Musketeer Archer Queen
Royal Recruits Musketeer Archer Queen

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