My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Electro Dragon Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider
Giant Snowball
Royal Recruits Hog Rider Electro Dragon
Zap
Barbarian Barrel
Royal Recruits Executioner
The Log
Royal Recruits Hog Rider
Earthquake
Hog Rider
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Hog Rider Electro Dragon Executioner
Fireball
Hog Rider Electro Dragon Executioner
Poison
Royal Recruits Electro Dragon Executioner
Lightning
Electro Dragon Executioner
Rocket
Hog Rider Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Electro Dragon Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Fireball Hog Rider Electro Dragon Executioner Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Fireball Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mega Knight
Royal Recruits
Hog Rider Electro Dragon
Fireball
Arrows Hog Rider The Log Mega Knight
Hog Rider
Arrows Fireball The Log Royal Recruits Executioner Mega Knight
Electro Dragon
Royal Recruits Executioner Mega Knight
Executioner
Hog Rider Electro Dragon The Log Mega Knight
The Log
Hog Rider Fireball Executioner Mega Knight
Mega Knight
Arrows Fireball Hog Rider Electro Dragon Executioner The Log

Defense Synergies 2 7

Arrows
Mega Knight Fireball
Royal Recruits
The Log
Fireball
The Log Arrows Mega Knight
Hog Rider
Electro Dragon
The Log
Executioner
The Log Mega Knight
The Log
Fireball Royal Recruits Electro Dragon Executioner Mega Knight
Mega Knight
Arrows Fireball Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Electro Dragon Executioner The Log
Royal Recruits Electro Dragon Executioner The Log Mega Knight
Mega Knight Royal Recruits Electro Dragon Executioner
Royal Recruits Electro Dragon Mega Knight
Arrows Royal Recruits Fireball The Log Mega Knight
Arrows Fireball The Log Electro Dragon Executioner Mega Knight
Arrows Fireball Electro Dragon Executioner
Arrows Royal Recruits Fireball Electro Dragon The Log Mega Knight
Royal Recruits
Royal Recruits Mega Knight
Executioner Arrows Royal Recruits Fireball Electro Dragon The Log Mega Knight
Arrows Executioner Fireball Electro Dragon
Royal Recruits Mega Knight Fireball Electro Dragon The Log
Fireball Executioner Mega Knight Arrows Royal Recruits Electro Dragon The Log
Royal Recruits Mega Knight
Royal Recruits Fireball The Log Mega Knight
Mega Knight Arrows Royal Recruits Fireball Electro Dragon Executioner
Arrows Fireball Mega Knight Royal Recruits Electro Dragon Executioner The Log
Arrows Executioner The Log Royal Recruits Fireball Electro Dragon Mega Knight
Royal Recruits
Royal Recruits Mega Knight Arrows Fireball Electro Dragon Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Fireball
Fireball Arrows Electro Dragon Executioner The Log Mega Knight
Royal Recruits Mega Knight Electro Dragon The Log
Royal Recruits Mega Knight Fireball The Log
Royal Recruits Executioner Mega Knight
Arrows Fireball Executioner Electro Dragon
Royal Recruits Fireball
Mega Knight Royal Recruits
Royal Recruits Electro Dragon Mega Knight Fireball The Log
Royal Recruits
Mega Knight Royal Recruits Electro Dragon
Royal Recruits Mega Knight Arrows Fireball The Log
Royal Recruits Mega Knight Fireball Executioner
Royal Recruits Fireball Electro Dragon Executioner Mega Knight
Royal Recruits Electro Dragon Fireball Executioner The Log
Arrows Executioner Mega Knight Royal Recruits Fireball Electro Dragon The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits Electro Dragon The Log
Arrows Fireball Electro Dragon Executioner The Log
Arrows Fireball Electro Dragon The Log
Arrows Royal Recruits Fireball The Log
Fireball Executioner Arrows The Log Mega Knight
Arrows Fireball Executioner Electro Dragon
Arrows Executioner The Log
Arrows Fireball The Log Electro Dragon Executioner
Arrows Fireball The Log Electro Dragon
Fireball Electro Dragon
Arrows Royal Recruits Fireball Electro Dragon The Log
Fireball Arrows Electro Dragon Executioner
Fireball Executioner The Log
Arrows Fireball Electro Dragon
Arrows Fireball The Log
Arrows Fireball Electro Dragon Executioner The Log
Arrows Royal Recruits Fireball Electro Dragon Executioner The Log Mega Knight
Arrows Fireball
Arrows Fireball Electro Dragon Executioner The Log Mega Knight
Arrows Fireball Electro Dragon The Log Mega Knight
Fireball The Log Mega Knight
Arrows Fireball
The Log
Arrows Royal Recruits Fireball Electro Dragon The Log
Arrows The Log Fireball Electro Dragon Executioner Mega Knight
Arrows Fireball The Log Electro Dragon Executioner
Fireball Arrows Electro Dragon The Log Mega Knight
Fireball Arrows The Log
Arrows Fireball Electro Dragon Executioner
Electro Dragon Fireball
Fireball
Arrows Fireball Electro Dragon The Log Mega Knight
Arrows Fireball Electro Dragon
Mega Knight
Arrows Fireball The Log
Royal Recruits Fireball Electro Dragon
Fireball Arrows Electro Dragon Executioner
Arrows The Log Fireball
Fireball Electro Dragon Executioner Mega Knight
Arrows The Log Fireball Electro Dragon Executioner
Arrows Fireball
Royal Recruits Electro Dragon Executioner Mega Knight
Electro Dragon Royal Recruits Fireball The Log
Fireball Electro Dragon Executioner
Electro Dragon Royal Recruits Fireball Executioner The Log Mega Knight
Fireball Electro Dragon Mega Knight

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