My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Prince Electro Wizard Magic Archer Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Prince Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Prince
Giant Snowball
Royal Recruits Guards Lumberjack Little Prince
Zap
Guards Prince Little Prince
Barbarian Barrel
Royal Recruits Guards Electro Wizard Magic Archer Lumberjack Little Prince
The Log
Royal Recruits Guards Prince Lumberjack Little Prince
Earthquake
Guards
Arrows
Royal Recruits Guards Little Prince
Royal Delivery
Royal Recruits Guards Prince Electro Wizard Magic Archer Lumberjack Little Prince
Fireball
Electro Wizard Magic Archer Lumberjack Little Prince
Poison
Royal Recruits Guards Electro Wizard Magic Archer Little Prince
Lightning
Prince Electro Wizard Magic Archer Lumberjack Little Prince
Rocket
Prince Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Little Prince Electro Wizard Magic Archer Lumberjack Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Little Prince Electro Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Lumberjack
Royal Recruits
Electro Wizard Magic Archer Lumberjack
Guards
Lumberjack
Prince
Arrows Electro Wizard Magic Archer Lumberjack Little Prince
Electro Wizard
Royal Recruits Prince Magic Archer Lumberjack
Magic Archer
Royal Recruits Prince Electro Wizard Lumberjack
Lumberjack
Arrows Royal Recruits Guards Prince Electro Wizard Magic Archer
Little Prince
Prince

Defense Synergies 0 14

Arrows
Prince Lumberjack Little Prince
Royal Recruits
Guards
Prince Electro Wizard Magic Archer Lumberjack
Prince
Arrows Guards Electro Wizard Magic Archer
Electro Wizard
Guards Prince Magic Archer Lumberjack Little Prince
Magic Archer
Guards Prince Electro Wizard Lumberjack
Lumberjack
Arrows Guards Electro Wizard Magic Archer Little Prince
Little Prince
Arrows Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Wizard Magic Archer
Lumberjack Royal Recruits Prince Electro Wizard
Prince Lumberjack Royal Recruits Electro Wizard
Royal Recruits Prince Lumberjack Guards Electro Wizard
Arrows Royal Recruits Prince Lumberjack
Arrows Guards Electro Wizard Magic Archer Lumberjack
Electro Wizard Arrows Magic Archer Little Prince
Arrows Royal Recruits Electro Wizard Magic Archer
Royal Recruits Prince Lumberjack
Guards Royal Recruits Prince Electro Wizard Lumberjack Little Prince
Guards Electro Wizard Arrows Royal Recruits Magic Archer Lumberjack
Arrows Electro Wizard Magic Archer
Royal Recruits Prince Lumberjack Guards Electro Wizard
Arrows Royal Recruits Guards Prince Electro Wizard Magic Archer Lumberjack
Royal Recruits Prince Electro Wizard Lumberjack
Royal Recruits Prince Electro Wizard Lumberjack
Arrows Royal Recruits Prince Electro Wizard Lumberjack
Arrows Royal Recruits Guards Prince Electro Wizard Magic Archer Lumberjack Little Prince
Arrows Royal Recruits Guards Electro Wizard Magic Archer Lumberjack Little Prince
Royal Recruits Prince Electro Wizard Lumberjack
Royal Recruits Arrows Guards Prince Electro Wizard Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Lumberjack Prince Electro Wizard
Electro Wizard Arrows Prince Magic Archer Lumberjack
Royal Recruits Guards Lumberjack Prince Electro Wizard
Royal Recruits Guards Prince Lumberjack Electro Wizard
Royal Recruits Guards Prince Lumberjack
Arrows Electro Wizard Magic Archer
Royal Recruits Guards Prince Electro Wizard Lumberjack
Royal Recruits Prince Lumberjack
Royal Recruits Electro Wizard Prince Magic Archer
Royal Recruits Guards
Royal Recruits Guards Prince Lumberjack
Royal Recruits Arrows Guards Prince Electro Wizard
Royal Recruits Prince Guards Lumberjack
Royal Recruits Magic Archer
Royal Recruits Guards Electro Wizard Prince Magic Archer Lumberjack Little Prince
Arrows Royal Recruits Electro Wizard Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Recruits Guards
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Royal Recruits Guards Prince
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Guards Prince Electro Wizard Lumberjack
Arrows Royal Recruits Prince Electro Wizard Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Prince Magic Archer
Arrows Magic Archer
Magic Archer Arrows Royal Recruits
Arrows
Arrows Prince Electro Wizard Magic Archer
Arrows Magic Archer Little Prince
Prince Magic Archer
Arrows
Prince
Arrows Royal Recruits
Arrows Magic Archer Little Prince
Arrows Electro Wizard Magic Archer
Arrows Prince Magic Archer
Arrows Magic Archer
Arrows Electro Wizard Magic Archer Little Prince
Electro Wizard Guards
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Prince
Arrows Magic Archer
Electro Wizard Royal Recruits Guards Prince Magic Archer
Arrows Electro Wizard Magic Archer
Arrows
Prince Electro Wizard Magic Archer Lumberjack
Arrows Magic Archer
Arrows
Royal Recruits Prince
Royal Recruits Guards Electro Wizard Magic Archer
Electro Wizard Magic Archer
Royal Recruits Prince Electro Wizard Magic Archer Little Prince

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