My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Goblin Giant Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army Goblin Giant
Barbarian Barrel
Goblin Barrel Skeleton Army Ice Wizard Magic Archer
The Log
Suspicious Bush Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Suspicious Bush Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Ice Wizard Magic Archer
Fireball
Suspicious Bush Goblin Barrel Skeleton Army Ice Wizard Magic Archer
Poison
Suspicious Bush Skeleton Army Ice Wizard Magic Archer
Lightning
Ice Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush The Log Arrows Goblin Barrel Skeleton Army Ice Wizard Magic Archer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush The Log Arrows Goblin Barrel

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Goblin Giant
Suspicious Bush
Goblin Barrel
Arrows Skeleton Army Goblin Giant Ice Wizard
Skeleton Army
Goblin Barrel
Goblin Giant
Arrows Goblin Barrel The Log Ice Wizard Magic Archer
The Log
Goblin Giant Magic Archer
Ice Wizard
Goblin Barrel Goblin Giant
Magic Archer
Goblin Giant The Log

Defense Synergies 0 8

Arrows
Ice Wizard
Suspicious Bush
Goblin Barrel
Skeleton Army
The Log Ice Wizard Magic Archer
Goblin Giant
The Log Magic Archer
The Log
Skeleton Army Goblin Giant Ice Wizard Magic Archer
Ice Wizard
Arrows Skeleton Army The Log
Magic Archer
Skeleton Army Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant The Log Magic Archer
Skeleton Army The Log Ice Wizard
Skeleton Army Ice Wizard
Skeleton Army Ice Wizard
Arrows Skeleton Army The Log
Arrows Skeleton Army The Log Ice Wizard Magic Archer
Arrows Ice Wizard Magic Archer
Arrows Goblin Giant The Log Magic Archer
Skeleton Army Ice Wizard
Skeleton Army Ice Wizard
Skeleton Army Ice Wizard Arrows Goblin Giant The Log Magic Archer
Arrows Ice Wizard Magic Archer
Skeleton Army The Log Ice Wizard
Skeleton Army Arrows The Log Magic Archer
Skeleton Army
Skeleton Army The Log
Arrows Skeleton Army
Arrows Skeleton Army The Log Ice Wizard Magic Archer
Arrows The Log Ice Wizard Magic Archer
Skeleton Army Arrows Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Arrows The Log Magic Archer
Skeleton Army Goblin Giant The Log
Skeleton Army Goblin Giant The Log
Skeleton Army Goblin Giant
Arrows Goblin Giant Ice Wizard Magic Archer
Skeleton Army Goblin Giant Ice Wizard
Skeleton Army Goblin Giant
Skeleton Army The Log Magic Archer
Skeleton Army Goblin Giant
Skeleton Army Arrows Goblin Giant The Log
Skeleton Army Goblin Giant
Skeleton Army Magic Archer
Skeleton Army Goblin Giant The Log Magic Archer
Arrows The Log Ice Wizard Magic Archer
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows The Log
Arrows The Log Ice Wizard Magic Archer
Arrows Goblin Giant The Log Magic Archer
Arrows The Log
Arrows The Log Magic Archer
Arrows Goblin Giant Ice Wizard Magic Archer
Arrows The Log Magic Archer
Arrows The Log Ice Wizard Magic Archer
Arrows The Log
Arrows The Log Magic Archer
Arrows Magic Archer
The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Magic Archer Arrows The Log
Arrows
Arrows The Log Magic Archer
Arrows The Log Magic Archer
The Log Magic Archer
Arrows
The Log
Arrows The Log
Arrows The Log Ice Wizard Magic Archer
Arrows The Log Ice Wizard Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows Ice Wizard Magic Archer
Arrows The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Skeleton Army Magic Archer
Arrows Ice Wizard Magic Archer
Arrows The Log
Magic Archer
Arrows The Log Magic Archer
Arrows
The Log Magic Archer
Magic Archer
Goblin Giant The Log Magic Archer

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