My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons P.E.K.K.A Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Skeleton Dragons Barbarians
Zap
Mortar Sparky
Barbarian Barrel
Mortar Barbarians Electro Wizard Sparky
The Log
Barbarians Sparky
Earthquake
Mortar Barbarians
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Barbarians P.E.K.K.A Electro Wizard Sparky
Fireball
Skeleton Dragons Mortar Barbarians Electro Wizard Sparky
Poison
Skeleton Dragons Mortar Barbarians Electro Wizard Sparky
Lightning
Skeleton Dragons Mortar Electro Wizard Sparky
Rocket
Mortar Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Mortar Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Dragons Mortar Electro Wizard Barbarians Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Skeleton Dragons Mortar Electro Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Mortar Mega Knight
Skeleton Dragons
Mortar P.E.K.K.A Mega Knight
Mortar
Arrows Skeleton Dragons
Barbarians
P.E.K.K.A
Arrows Electro Wizard Skeleton Dragons
Electro Wizard
P.E.K.K.A Sparky Mega Knight
Sparky
Arrows Electro Wizard
Mega Knight
Arrows Skeleton Dragons Electro Wizard

Defense Synergies 1 12

Arrows
Mega Knight Mortar Barbarians P.E.K.K.A Sparky
Skeleton Dragons
Mortar Barbarians P.E.K.K.A Electro Wizard Mega Knight
Mortar
Arrows Skeleton Dragons Electro Wizard
Barbarians
Arrows Skeleton Dragons
P.E.K.K.A
Arrows Skeleton Dragons Electro Wizard
Electro Wizard
Skeleton Dragons Mortar P.E.K.K.A Mega Knight
Sparky
Arrows
Mega Knight
Arrows Skeleton Dragons Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mortar Electro Wizard Sparky
Barbarians P.E.K.K.A Sparky Skeleton Dragons Mortar Electro Wizard Mega Knight
Mortar Barbarians P.E.K.K.A Sparky Mega Knight Skeleton Dragons Electro Wizard
Barbarians P.E.K.K.A Sparky Skeleton Dragons Mortar Electro Wizard Mega Knight
Arrows Barbarians P.E.K.K.A Sparky Mega Knight
Arrows Skeleton Dragons Electro Wizard Mega Knight
Skeleton Dragons Electro Wizard Arrows Mortar
Arrows Skeleton Dragons Barbarians P.E.K.K.A Electro Wizard Sparky Mega Knight
Barbarians P.E.K.K.A Sparky Mortar
Barbarians Electro Wizard Sparky Mega Knight
Skeleton Dragons Barbarians Electro Wizard Arrows Mega Knight
Arrows Skeleton Dragons Electro Wizard
Mortar Barbarians P.E.K.K.A Sparky Mega Knight Skeleton Dragons Electro Wizard
Sparky Mega Knight Arrows Skeleton Dragons Mortar Barbarians P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Sparky Mortar Electro Wizard Mega Knight
Barbarians Mortar P.E.K.K.A Electro Wizard Sparky Mega Knight
Barbarians Sparky Mega Knight Arrows Skeleton Dragons Mortar P.E.K.K.A Electro Wizard
Arrows Mortar Mega Knight Skeleton Dragons Barbarians Electro Wizard
Arrows Mortar Skeleton Dragons Barbarians Electro Wizard Mega Knight
Barbarians P.E.K.K.A Sparky Mortar Electro Wizard
Skeleton Dragons Mega Knight Arrows Barbarians P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight P.E.K.K.A Electro Wizard Sparky
Electro Wizard Arrows Skeleton Dragons Mortar Mega Knight
Barbarians P.E.K.K.A Mega Knight Electro Wizard Sparky
P.E.K.K.A Mega Knight Barbarians Electro Wizard Sparky
Barbarians P.E.K.K.A Sparky Mega Knight
Arrows Skeleton Dragons Electro Wizard
P.E.K.K.A Sparky Barbarians Electro Wizard
P.E.K.K.A Mega Knight Barbarians Sparky
P.E.K.K.A Electro Wizard Mega Knight Skeleton Dragons Mortar Barbarians Sparky
P.E.K.K.A Skeleton Dragons Barbarians Sparky
P.E.K.K.A Mega Knight Barbarians Sparky
P.E.K.K.A Mega Knight Arrows Barbarians Electro Wizard
Barbarians P.E.K.K.A Mega Knight Sparky
Skeleton Dragons Barbarians Sparky Mega Knight
Barbarians Electro Wizard Sparky Skeleton Dragons Mortar P.E.K.K.A
Arrows Mega Knight Skeleton Dragons Barbarians P.E.K.K.A Electro Wizard Sparky
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Mortar Sparky
Arrows Mortar Skeleton Dragons Electro Wizard
Arrows Skeleton Dragons Sparky
Arrows Skeleton Dragons Barbarians Sparky
Arrows Skeleton Dragons Mortar Sparky Mega Knight
Arrows Skeleton Dragons
Arrows Skeleton Dragons Mortar Sparky
Arrows Skeleton Dragons
Arrows Skeleton Dragons Mortar
Electro Wizard Sparky
Arrows Skeleton Dragons Mortar Electro Wizard Sparky
Arrows Skeleton Dragons
Skeleton Dragons Mortar Sparky
Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Mortar Sparky
Arrows Skeleton Dragons Mortar Sparky
Arrows Skeleton Dragons Mortar Sparky Mega Knight
Arrows Mortar Sparky
Skeleton Dragons Sparky
Arrows Skeleton Dragons Mortar Electro Wizard Sparky Mega Knight
Arrows Skeleton Dragons Mortar Mega Knight
Skeleton Dragons Sparky Mega Knight
Arrows Skeleton Dragons
Sparky
Arrows Skeleton Dragons Mortar Barbarians
Arrows Skeleton Dragons Mortar Sparky Mega Knight
Arrows Mortar Skeleton Dragons Electro Wizard Sparky
Arrows Skeleton Dragons Mortar Sparky Mega Knight
Arrows Skeleton Dragons Mortar Sparky
Arrows Skeleton Dragons Electro Wizard Sparky
Electro Wizard Skeleton Dragons
Sparky
Arrows Skeleton Dragons Mortar Sparky Mega Knight
Arrows Skeleton Dragons Electro Wizard Sparky
P.E.K.K.A Sparky Mega Knight
Arrows Sparky
Electro Wizard Barbarians
Arrows Skeleton Dragons Electro Wizard
Arrows
Skeleton Dragons Electro Wizard Sparky Mega Knight
Arrows Skeleton Dragons Mortar
Arrows Sparky
Skeleton Dragons P.E.K.K.A Sparky Mega Knight
Skeleton Dragons Electro Wizard Sparky
Skeleton Dragons Electro Wizard
Mortar Electro Wizard Sparky Mega Knight

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