My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Goblin Cage Battle Ram Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram Guards
Giant Snowball
Skeleton Barrel Battle Ram Guards
Zap
Skeleton Barrel Battle Ram Guards
Barbarian Barrel
Skeleton Barrel Goblin Cage Battle Ram Guards Ice Wizard Magic Archer
The Log
Skeleton Barrel Goblin Cage Battle Ram Guards
Earthquake
Goblin Cage Guards
Arrows
Skeleton Barrel Guards
Royal Delivery
Skeleton Barrel Goblin Cage Battle Ram Guards Ice Wizard Magic Archer
Fireball
Skeleton Barrel Goblin Cage Battle Ram Ice Wizard Magic Archer
Poison
Skeleton Barrel Goblin Cage Guards Ice Wizard Magic Archer
Lightning
Goblin Cage Battle Ram Ice Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Battle Ram Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Guards Ice Wizard Fireball Goblin Cage Battle Ram Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Guards Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Skeleton Barrel Battle Ram
Skeleton Barrel
Fireball Arrows Goblin Cage Battle Ram Guards Magic Archer
Fireball
Arrows Skeleton Barrel Battle Ram Magic Archer
Goblin Cage
Skeleton Barrel Battle Ram Magic Archer
Battle Ram
Magic Archer Arrows Skeleton Barrel Fireball Goblin Cage
Guards
Skeleton Barrel
Ice Wizard
Magic Archer
Battle Ram Skeleton Barrel Fireball Goblin Cage

Defense Synergies 0 10

Arrows
Fireball Ice Wizard
Skeleton Barrel
Fireball
Fireball
Arrows Skeleton Barrel Goblin Cage Ice Wizard
Goblin Cage
Fireball Guards Ice Wizard Magic Archer
Battle Ram
Guards
Goblin Cage Ice Wizard Magic Archer
Ice Wizard
Arrows Fireball Goblin Cage Guards
Magic Archer
Goblin Cage Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Goblin Cage Magic Archer
Goblin Cage Ice Wizard
Goblin Cage Ice Wizard
Goblin Cage Guards Ice Wizard
Arrows Fireball Goblin Cage
Arrows Fireball Guards Ice Wizard Magic Archer
Arrows Fireball Goblin Cage Ice Wizard Magic Archer
Arrows Skeleton Barrel Fireball Goblin Cage Magic Archer
Goblin Cage Ice Wizard
Guards Ice Wizard
Guards Ice Wizard Arrows Fireball Magic Archer
Arrows Fireball Ice Wizard Magic Archer
Goblin Cage Fireball Guards Ice Wizard
Fireball Arrows Goblin Cage Guards Magic Archer
Goblin Cage
Fireball Goblin Cage
Arrows Fireball Goblin Cage
Arrows Fireball Goblin Cage Guards Ice Wizard Magic Archer
Arrows Goblin Cage Fireball Guards Ice Wizard Magic Archer
Goblin Cage
Arrows Fireball Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Goblin Cage
Fireball Arrows Skeleton Barrel Magic Archer
Guards Goblin Cage
Guards Fireball Goblin Cage
Goblin Cage Guards
Arrows Fireball Skeleton Barrel Ice Wizard Magic Archer
Guards Fireball Goblin Cage Ice Wizard
Goblin Cage
Goblin Cage Fireball Magic Archer
Goblin Cage Guards
Goblin Cage Guards
Arrows Fireball Goblin Cage Guards
Fireball Goblin Cage Guards
Fireball Goblin Cage Magic Archer
Guards Fireball Goblin Cage Magic Archer
Arrows Fireball Goblin Cage Ice Wizard Magic Archer
Arrows Fireball Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Magic Archer Arrows Guards
Arrows Fireball Skeleton Barrel Ice Wizard Magic Archer
Arrows Skeleton Barrel Fireball Magic Archer
Arrows Skeleton Barrel Fireball Guards
Fireball Arrows Magic Archer
Arrows Fireball Skeleton Barrel Ice Wizard Magic Archer
Arrows Magic Archer
Arrows Fireball Skeleton Barrel Ice Wizard Magic Archer
Arrows Fireball Skeleton Barrel
Fireball Guards
Arrows Skeleton Barrel Fireball Magic Archer
Fireball Arrows Magic Archer
Skeleton Barrel Fireball Magic Archer
Arrows Skeleton Barrel Fireball Magic Archer
Arrows Skeleton Barrel Fireball Magic Archer
Arrows Skeleton Barrel Fireball Magic Archer
Magic Archer Arrows Skeleton Barrel Fireball
Arrows Fireball
Arrows Skeleton Barrel Fireball Magic Archer
Arrows Skeleton Barrel Fireball Magic Archer
Fireball Magic Archer
Arrows Fireball
Arrows Skeleton Barrel Fireball
Arrows Fireball Ice Wizard Magic Archer
Arrows Fireball Skeleton Barrel Ice Wizard Magic Archer
Fireball Arrows Skeleton Barrel Magic Archer
Fireball Arrows Skeleton Barrel Magic Archer
Arrows Fireball Ice Wizard Magic Archer
Skeleton Barrel Fireball Guards
Fireball
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Skeleton Barrel Fireball Guards Magic Archer
Fireball Arrows Ice Wizard Magic Archer
Arrows Fireball
Fireball Magic Archer
Arrows Skeleton Barrel Fireball Magic Archer
Arrows Fireball
Fireball Guards Magic Archer
Fireball Magic Archer
Skeleton Barrel Fireball Magic Archer
Fireball

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