My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Musketeer Dark Prince Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Dark Prince
Giant Snowball
Skeleton Barrel Musketeer Guards
Zap
Skeleton Barrel Firecracker Guards Dark Prince
Barbarian Barrel
Skeleton Barrel Firecracker Musketeer Guards Dark Prince
The Log
Skeleton Barrel Firecracker Musketeer Guards Dark Prince
Earthquake
Firecracker Guards
Arrows
Skeleton Barrel Firecracker Guards
Royal Delivery
Skeleton Barrel Firecracker Musketeer Guards Dark Prince Bowler
Fireball
Skeleton Barrel Firecracker Musketeer Bowler
Poison
Skeleton Barrel Firecracker Musketeer Guards
Lightning
Musketeer Dark Prince Bowler
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Guards Dark Prince Bowler Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Firecracker Guards Musketeer Dark Prince Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Firecracker Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Dark Prince Bowler
Skeleton Barrel
Firecracker Arrows Musketeer Guards Dark Prince Bowler
Firecracker
Skeleton Barrel Dark Prince Bowler
Musketeer
Skeleton Barrel Dark Prince Bowler
Guards
Skeleton Barrel
Dark Prince
Electro Giant Arrows Skeleton Barrel Firecracker Musketeer
Bowler
Arrows Skeleton Barrel Firecracker Musketeer
Electro Giant
Dark Prince

Defense Synergies 1 9

Arrows
Dark Prince Bowler
Skeleton Barrel
Musketeer
Firecracker
Musketeer Guards Dark Prince
Musketeer
Guards Skeleton Barrel Firecracker Dark Prince Bowler
Guards
Musketeer Firecracker
Dark Prince
Arrows Firecracker Musketeer Bowler
Bowler
Arrows Musketeer Dark Prince
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Barrel Firecracker Musketeer
Firecracker Musketeer Dark Prince
Bowler Musketeer Dark Prince
Firecracker Musketeer Guards Dark Prince Bowler
Arrows Firecracker Dark Prince Bowler
Arrows Bowler Firecracker Musketeer Guards Dark Prince
Musketeer Arrows Firecracker
Bowler Arrows Skeleton Barrel Musketeer Electro Giant
Musketeer
Guards Firecracker Musketeer Dark Prince Bowler
Guards Arrows Firecracker Musketeer Dark Prince Bowler Electro Giant
Arrows Musketeer Firecracker
Bowler Musketeer Guards Dark Prince
Bowler Arrows Firecracker Guards Dark Prince
Bowler Electro Giant
Arrows Firecracker Musketeer Dark Prince Bowler
Arrows Firecracker Musketeer Guards Dark Prince Bowler
Arrows Firecracker Musketeer Guards Dark Prince Bowler
Musketeer
Dark Prince Bowler Arrows Firecracker Musketeer Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince Bowler Electro Giant
Arrows Skeleton Barrel Firecracker Musketeer Bowler
Guards Musketeer Dark Prince Bowler
Guards Dark Prince Bowler Musketeer
Musketeer Guards Dark Prince Bowler
Arrows Firecracker Electro Giant Skeleton Barrel Musketeer
Guards Dark Prince Musketeer Bowler
Dark Prince
Firecracker Dark Prince
Musketeer Guards
Musketeer Guards Dark Prince Bowler
Arrows Guards Dark Prince Bowler Electro Giant
Dark Prince Bowler Guards
Firecracker Musketeer Bowler Electro Giant
Guards Electro Giant Firecracker Musketeer Dark Prince Bowler
Arrows Bowler Firecracker Musketeer Dark Prince Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Musketeer Guards
Arrows Firecracker Skeleton Barrel Musketeer Bowler
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Musketeer Guards Dark Prince
Arrows Firecracker Dark Prince Bowler
Arrows Firecracker Electro Giant Skeleton Barrel Musketeer
Arrows Firecracker Musketeer Bowler
Arrows Skeleton Barrel Firecracker Bowler
Arrows Skeleton Barrel Firecracker
Musketeer Guards Bowler
Firecracker Arrows Skeleton Barrel Musketeer Dark Prince Bowler
Arrows Firecracker Musketeer
Skeleton Barrel Firecracker Musketeer Bowler
Arrows Skeleton Barrel Firecracker Musketeer
Arrows Skeleton Barrel Firecracker Musketeer
Arrows Skeleton Barrel Firecracker Musketeer Bowler
Arrows Skeleton Barrel Firecracker Musketeer Bowler
Arrows
Arrows Skeleton Barrel Firecracker Musketeer Dark Prince Bowler
Arrows Skeleton Barrel Firecracker Bowler Electro Giant
Musketeer Bowler
Arrows
Musketeer Bowler
Arrows Skeleton Barrel Musketeer
Arrows Firecracker Electro Giant Dark Prince Bowler
Arrows Firecracker Skeleton Barrel Musketeer Bowler
Arrows Skeleton Barrel Musketeer Bowler
Arrows Skeleton Barrel Firecracker Musketeer
Arrows Firecracker Musketeer Electro Giant
Skeleton Barrel Firecracker Musketeer Guards Electro Giant
Bowler
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker Bowler
Skeleton Barrel Musketeer Guards Dark Prince
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Dark Prince Bowler
Arrows Skeleton Barrel Firecracker Musketeer Bowler
Arrows Electro Giant
Firecracker Musketeer Dark Prince
Electro Giant Firecracker Musketeer Guards Bowler
Firecracker Musketeer
Skeleton Barrel Firecracker Musketeer Dark Prince Bowler Electro Giant
Firecracker Bowler

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