My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Tesla Witch P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel Witch
Zap
Skeleton Barrel Firecracker Witch
Barbarian Barrel
Skeleton Barrel Firecracker Tesla Witch
The Log
Skeleton Barrel Firecracker Witch
Earthquake
Firecracker Tesla Witch
Arrows
Skeleton Barrel Firecracker Witch
Royal Delivery
Skeleton Barrel Firecracker Witch P.E.K.K.A
Fireball
Skeleton Barrel Firecracker Tesla Witch
Poison
Skeleton Barrel Firecracker Witch
Lightning
Tesla Witch Monk
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Barrel Firecracker Tesla Witch Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Skeleton Barrel Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Skeleton Barrel
Skeleton Barrel
Firecracker Arrows Mirror Witch
Firecracker
Skeleton Barrel Mirror P.E.K.K.A Monk
Tesla
Mirror
Arrows Skeleton Barrel Firecracker
Witch
Skeleton Barrel P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Witch
Monk
Firecracker

Defense Synergies 2 6

Arrows
Mirror Tesla P.E.K.K.A Monk
Skeleton Barrel
Firecracker
Tesla Mirror P.E.K.K.A
Tesla
Mirror Arrows Firecracker
Mirror
Arrows Tesla Firecracker
Witch
P.E.K.K.A
Arrows Firecracker
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Tesla
P.E.K.K.A Firecracker Tesla Witch Monk
Tesla Witch P.E.K.K.A
Tesla Witch P.E.K.K.A Firecracker Monk
Arrows Firecracker P.E.K.K.A Monk
Arrows Firecracker Tesla
Tesla Arrows Firecracker Witch
Arrows Skeleton Barrel Tesla P.E.K.K.A Monk
Tesla Witch P.E.K.K.A
Firecracker Tesla
Witch Arrows Firecracker Tesla
Arrows Tesla Firecracker Witch
Tesla P.E.K.K.A Witch
Arrows Firecracker Tesla Witch P.E.K.K.A
P.E.K.K.A Tesla
Monk Tesla P.E.K.K.A
Tesla Arrows Firecracker Witch P.E.K.K.A
Arrows Tesla Firecracker Witch
Arrows Witch Firecracker Tesla
P.E.K.K.A Tesla
Arrows Firecracker Tesla Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Witch P.E.K.K.A
Arrows Skeleton Barrel Firecracker Tesla Monk
P.E.K.K.A Witch
P.E.K.K.A Tesla Monk
P.E.K.K.A Tesla Witch
Arrows Firecracker Skeleton Barrel Tesla Witch Monk
P.E.K.K.A Tesla Witch
P.E.K.K.A Tesla
P.E.K.K.A Firecracker Witch Monk
Witch P.E.K.K.A Tesla
P.E.K.K.A Tesla Witch
P.E.K.K.A Monk Arrows
P.E.K.K.A Tesla Witch
Firecracker Tesla Witch
Tesla Witch Firecracker P.E.K.K.A Monk
Arrows Firecracker Tesla Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Monk
Arrows Firecracker Monk Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Arrows Firecracker
Arrows Firecracker Skeleton Barrel Witch Monk
Arrows Firecracker Witch
Arrows Skeleton Barrel Firecracker
Arrows Monk Skeleton Barrel Firecracker
Firecracker Monk Arrows Skeleton Barrel
Monk Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Monk
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Witch
Arrows Skeleton Barrel Firecracker
Monk Arrows
Arrows Skeleton Barrel Firecracker Monk
Arrows Skeleton Barrel Firecracker Witch Monk
Monk
Arrows
Monk
Arrows Skeleton Barrel Monk
Arrows Firecracker Witch
Witch
Arrows Firecracker Skeleton Barrel Witch Monk
Arrows Skeleton Barrel Witch Monk
Arrows Skeleton Barrel Firecracker
Arrows Firecracker Witch
Skeleton Barrel Firecracker Witch
Arrows
Arrows Firecracker Monk
P.E.K.K.A
Arrows Firecracker Monk
Skeleton Barrel Witch
Arrows Firecracker Witch Monk
Arrows
Firecracker
Arrows Skeleton Barrel Firecracker
Monk Arrows
Firecracker P.E.K.K.A
Firecracker Witch
Firecracker Witch
Skeleton Barrel Firecracker Witch Monk

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