My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Wall Breakers Goblin Barrel
Giant Snowball
Skeleton Barrel Hog Rider Wall Breakers Goblin Barrel
Zap
Skeleton Barrel Wall Breakers Goblin Barrel
Barbarian Barrel
Skeleton Barrel Valkyrie Wizard Wall Breakers Goblin Barrel
The Log
Skeleton Barrel Hog Rider Wall Breakers Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Skeleton Barrel Wall Breakers Goblin Barrel
Royal Delivery
Skeleton Barrel Valkyrie Hog Rider Wizard Wall Breakers Goblin Barrel Mother Witch
Fireball
Skeleton Barrel Hog Rider Wizard Wall Breakers Goblin Barrel Mother Witch
Poison
Skeleton Barrel Wizard Mother Witch
Lightning
Valkyrie Wizard Mother Witch
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Valkyrie Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Skeleton Barrel Goblin Barrel Valkyrie Hog Rider Mother Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Skeleton Barrel Goblin Barrel

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Skeleton Barrel Wall Breakers Goblin Barrel Mother Witch
Skeleton Barrel
Goblin Barrel Arrows Valkyrie Hog Rider Wall Breakers
Valkyrie
Hog Rider Goblin Barrel Skeleton Barrel Wizard Wall Breakers Mother Witch
Hog Rider
Arrows Valkyrie Skeleton Barrel Wizard Goblin Barrel Mother Witch
Wizard
Valkyrie Hog Rider
Wall Breakers
Arrows Skeleton Barrel Valkyrie
Goblin Barrel
Skeleton Barrel Valkyrie Arrows Hog Rider
Mother Witch
Arrows Valkyrie Hog Rider

Defense Synergies 0 4

Arrows
Valkyrie Mother Witch
Skeleton Barrel
Valkyrie
Arrows Wizard Mother Witch
Hog Rider
Wizard
Valkyrie
Wall Breakers
Goblin Barrel
Mother Witch
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie Wizard
Valkyrie
Valkyrie
Valkyrie
Arrows Valkyrie
Arrows Valkyrie Mother Witch
Arrows Wizard
Arrows Skeleton Barrel Valkyrie
Valkyrie
Valkyrie Mother Witch Arrows Wizard
Arrows Wizard
Valkyrie Wizard
Valkyrie Wizard Arrows
Wizard Arrows Valkyrie
Arrows Valkyrie Wizard
Arrows Valkyrie Wizard Mother Witch
Valkyrie Wizard Arrows Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Skeleton Barrel Valkyrie Wizard
Valkyrie
Valkyrie
Valkyrie
Arrows Wizard Mother Witch Skeleton Barrel
Valkyrie
Valkyrie
Valkyrie
Valkyrie
Arrows Valkyrie
Valkyrie Wizard
Wizard Valkyrie
Valkyrie
Arrows Valkyrie Wizard Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Valkyrie
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Mother Witch Skeleton Barrel
Arrows Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Valkyrie Wizard
Arrows Wizard
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Arrows
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Valkyrie Wizard Mother Witch
Arrows Wizard
Arrows Skeleton Barrel
Arrows Mother Witch Valkyrie Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel
Arrows Wizard Mother Witch
Skeleton Barrel Wizard
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Barrel
Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Skeleton Barrel Wizard
Arrows
Skeleton Barrel
Wizard

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