My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Zappies Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Electro Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Miner Sparky
Giant Snowball
Skeleton Barrel Zappies Clone Miner
Zap
Skeleton Barrel Zappies Clone Sparky
Barbarian Barrel
Skeleton Barrel Zappies Clone Sparky
The Log
Skeleton Barrel Zappies Clone Sparky
Earthquake
Zappies Clone
Arrows
Skeleton Barrel Zappies Clone
Royal Delivery
Skeleton Barrel Zappies Clone Miner Sparky
Fireball
Skeleton Barrel Zappies Clone Sparky
Poison
Skeleton Barrel Zappies Clone Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Rocket Clone Electro Giant Miner Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Clone Miner Zappies Rocket Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Clone Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Skeleton Barrel Miner
Skeleton Barrel
Clone Miner Arrows Zappies Sparky
Zappies
Skeleton Barrel Clone Miner
Rocket
Electro Giant Miner
Clone
Skeleton Barrel Zappies Sparky
Electro Giant
Rocket Sparky
Miner
Skeleton Barrel Arrows Zappies Rocket Sparky
Sparky
Arrows Skeleton Barrel Clone Electro Giant Miner

Defense Synergies 0 2

Arrows
Sparky
Skeleton Barrel
Zappies
Electro Giant
Rocket
Clone
Electro Giant
Zappies
Miner
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Zappies Sparky
Sparky Zappies
Rocket Sparky Zappies
Sparky Zappies
Arrows Rocket Sparky
Arrows Zappies
Rocket Arrows Zappies
Rocket Arrows Skeleton Barrel Electro Giant Sparky
Zappies Sparky
Zappies Miner Sparky
Arrows Zappies Electro Giant
Arrows Zappies
Sparky Zappies Rocket
Rocket Sparky Arrows Zappies
Sparky Zappies
Rocket Zappies Electro Giant Sparky
Sparky Arrows Zappies
Arrows Zappies
Arrows Zappies
Sparky Zappies
Arrows Zappies Electro Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Electro Giant Sparky
Arrows Skeleton Barrel Rocket Miner
Zappies Rocket Sparky
Rocket Zappies Sparky
Zappies Sparky
Arrows Rocket Electro Giant Skeleton Barrel Zappies
Rocket Sparky Zappies
Zappies Sparky
Rocket Zappies Sparky
Zappies Sparky
Zappies Sparky
Rocket Arrows Electro Giant
Rocket Zappies Sparky
Zappies Electro Giant Sparky
Zappies Electro Giant Sparky Rocket
Arrows Zappies Electro Giant Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Rocket Sparky
Arrows Skeleton Barrel Miner
Rocket Arrows Skeleton Barrel Miner Sparky
Arrows Skeleton Barrel Rocket Sparky
Rocket Arrows Sparky
Arrows Electro Giant Skeleton Barrel Rocket
Arrows Sparky
Arrows Skeleton Barrel
Arrows Miner Skeleton Barrel
Rocket Sparky
Rocket Miner Arrows Skeleton Barrel Sparky
Arrows Rocket
Rocket Skeleton Barrel Miner Sparky
Arrows Skeleton Barrel Rocket
Arrows Skeleton Barrel Sparky
Rocket Arrows Skeleton Barrel Sparky
Arrows Skeleton Barrel Rocket Sparky
Arrows Rocket Sparky
Rocket Sparky
Rocket Arrows Skeleton Barrel Sparky
Rocket Arrows Skeleton Barrel Electro Giant Miner
Rocket Sparky
Rocket Arrows
Rocket Sparky
Rocket Arrows Skeleton Barrel
Arrows Electro Giant Sparky
Arrows Miner Skeleton Barrel Sparky
Arrows Skeleton Barrel Miner Sparky
Rocket Miner Arrows Skeleton Barrel Sparky
Arrows Electro Giant Sparky
Rocket Skeleton Barrel Zappies Electro Giant
Sparky
Arrows Rocket Miner Sparky
Rocket Arrows Zappies Sparky
Sparky
Rocket Arrows Sparky
Skeleton Barrel Zappies Rocket
Rocket Arrows Zappies
Arrows
Miner Rocket Sparky
Arrows Skeleton Barrel
Rocket Arrows Electro Giant Sparky
Sparky
Electro Giant Zappies Rocket Sparky
Zappies Rocket
Skeleton Barrel Rocket Electro Giant Miner Sparky
Sparky
Rocket Sparky

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