My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Suspicious Bush Cannon Cart Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Cannon Cart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Cannon Cart Sparky
Giant Snowball
Bats Skeleton Barrel
Zap
Bats Skeleton Barrel Firecracker Cannon Cart Goblin Giant Sparky
Barbarian Barrel
Skeleton Barrel Firecracker Cannon Cart Sparky
The Log
Skeleton Barrel Firecracker Suspicious Bush Cannon Cart Sparky
Earthquake
Firecracker
Arrows
Bats Skeleton Barrel Firecracker Suspicious Bush
Royal Delivery
Bats Skeleton Barrel Firecracker Cannon Cart Sparky
Fireball
Skeleton Barrel Firecracker Suspicious Bush Cannon Cart Sparky
Poison
Bats Skeleton Barrel Firecracker Suspicious Bush Sparky
Lightning
Cannon Cart Sparky
Rocket
Cannon Cart Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Suspicious Bush Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Suspicious Bush Arrows Skeleton Barrel Firecracker Cannon Cart Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Suspicious Bush Arrows Skeleton Barrel

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Firecracker Cannon Cart Goblin Giant Sparky
Arrows
Sparky Skeleton Barrel Cannon Cart Goblin Giant
Skeleton Barrel
Bats Firecracker Arrows Cannon Cart Goblin Giant Sparky
Firecracker
Skeleton Barrel Bats Cannon Cart Goblin Giant Sparky
Suspicious Bush
Cannon Cart
Bats Arrows Skeleton Barrel Firecracker
Goblin Giant
Sparky Bats Arrows Skeleton Barrel Firecracker
Sparky
Arrows Goblin Giant Bats Skeleton Barrel Firecracker

Defense Synergies 0 7

Bats
Firecracker Cannon Cart Goblin Giant Sparky
Arrows
Cannon Cart Sparky
Skeleton Barrel
Firecracker
Bats
Suspicious Bush
Cannon Cart
Bats Arrows
Goblin Giant
Bats Sparky
Sparky
Bats Arrows Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel Firecracker Goblin Giant Sparky
Sparky Bats Firecracker Cannon Cart
Sparky Bats Cannon Cart
Sparky Bats Firecracker Cannon Cart
Arrows Firecracker Sparky
Arrows Bats Firecracker Cannon Cart
Bats Arrows Firecracker
Arrows Skeleton Barrel Cannon Cart Goblin Giant Sparky
Sparky
Firecracker Cannon Cart Sparky
Bats Arrows Firecracker Cannon Cart Goblin Giant
Arrows Bats Firecracker
Sparky Bats Cannon Cart
Sparky Bats Arrows Firecracker Cannon Cart
Sparky Cannon Cart
Sparky
Sparky Bats Arrows Firecracker Cannon Cart
Arrows Bats Firecracker Cannon Cart
Arrows Bats Firecracker Cannon Cart
Sparky Cannon Cart
Bats Arrows Firecracker Cannon Cart Goblin Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Sparky
Arrows Skeleton Barrel Firecracker Cannon Cart
Bats Cannon Cart Goblin Giant Sparky
Bats Cannon Cart Goblin Giant Sparky
Cannon Cart Goblin Giant Sparky
Arrows Firecracker Bats Skeleton Barrel Goblin Giant
Sparky Bats Cannon Cart Goblin Giant
Cannon Cart Goblin Giant Sparky
Bats Firecracker Cannon Cart Sparky
Goblin Giant Sparky
Bats Cannon Cart Sparky
Arrows Goblin Giant
Cannon Cart Goblin Giant Sparky
Firecracker Cannon Cart Sparky
Sparky Bats Firecracker Cannon Cart Goblin Giant
Bats Arrows Firecracker Cannon Cart Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Sparky
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel Cannon Cart Goblin Giant Sparky
Cannon Cart Arrows Skeleton Barrel Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Bats Skeleton Barrel Goblin Giant
Arrows Firecracker Sparky
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Bats Sparky
Firecracker Arrows Skeleton Barrel Cannon Cart Sparky
Arrows Firecracker
Skeleton Barrel Firecracker Cannon Cart Sparky
Arrows Skeleton Barrel Firecracker Cannon Cart
Arrows Skeleton Barrel Firecracker Cannon Cart Sparky
Arrows Skeleton Barrel Firecracker Cannon Cart Sparky
Arrows Skeleton Barrel Firecracker Cannon Cart Sparky
Arrows Sparky
Bats Sparky
Arrows Skeleton Barrel Firecracker Sparky
Arrows Skeleton Barrel Firecracker
Sparky
Arrows
Sparky
Arrows Skeleton Barrel Cannon Cart
Arrows Firecracker Sparky
Arrows Firecracker Skeleton Barrel Sparky
Arrows Skeleton Barrel Sparky
Arrows Skeleton Barrel Firecracker Sparky
Bats Arrows Firecracker Sparky
Bats Skeleton Barrel Firecracker
Sparky
Arrows Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Skeleton Barrel Bats Cannon Cart
Arrows Firecracker
Arrows
Firecracker Cannon Cart Sparky
Arrows Skeleton Barrel Firecracker
Arrows Sparky
Firecracker Cannon Cart Sparky
Bats Firecracker Sparky
Firecracker Bats
Skeleton Barrel Firecracker Cannon Cart Goblin Giant Sparky
Cannon Cart Sparky
Firecracker Sparky

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