My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Musketeer Goblin Hut Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Musketeer Goblin Hut Witch Inferno Dragon
Zap
Goblin Hut Witch Inferno Dragon
Barbarian Barrel
Musketeer Goblin Hut Witch
The Log
Suspicious Bush Musketeer Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Suspicious Bush Goblin Hut Witch
Royal Delivery
Musketeer Goblin Hut Witch Inferno Dragon
Fireball
Suspicious Bush Musketeer Goblin Hut Witch Inferno Dragon
Poison
Suspicious Bush Musketeer Goblin Hut Witch
Lightning
Musketeer Goblin Hut Witch Inferno Dragon
Rocket
Musketeer Goblin Hut Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush The Log Arrows Musketeer Inferno Dragon Goblin Hut Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush The Log Arrows Musketeer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Suspicious Bush
Musketeer
Goblin Hut The Log Mega Knight
Goblin Hut
Musketeer The Log Mega Knight
Witch
Mega Knight
The Log
Musketeer Goblin Hut Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Musketeer Goblin Hut Witch The Log

Defense Synergies 2 8

Arrows
Mega Knight Goblin Hut
Suspicious Bush
Musketeer
The Log Goblin Hut Mega Knight
Goblin Hut
Arrows Musketeer
Witch
The Log Mega Knight
The Log
Musketeer Witch Inferno Dragon Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Arrows Musketeer Witch The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Hut The Log
Inferno Dragon Musketeer Goblin Hut Witch The Log Mega Knight
Goblin Hut Witch Mega Knight Musketeer Inferno Dragon
Goblin Hut Witch Inferno Dragon Musketeer Mega Knight
Arrows The Log Mega Knight
Arrows The Log Musketeer Mega Knight
Musketeer Inferno Dragon Arrows Goblin Hut Witch
Arrows Musketeer The Log Mega Knight
Witch Inferno Dragon Musketeer Goblin Hut
Musketeer Mega Knight
Witch Arrows Musketeer Goblin Hut The Log Mega Knight
Arrows Musketeer Inferno Dragon Goblin Hut Witch
Goblin Hut Mega Knight Musketeer Witch The Log
Mega Knight Arrows Goblin Hut Witch The Log
Inferno Dragon Goblin Hut Mega Knight
Goblin Hut The Log Inferno Dragon Mega Knight
Mega Knight Arrows Musketeer Goblin Hut Witch
Arrows Mega Knight Musketeer Goblin Hut Witch The Log
Arrows Witch The Log Musketeer Goblin Hut Inferno Dragon Mega Knight
Musketeer Goblin Hut Inferno Dragon
Mega Knight Arrows Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Witch
Arrows Musketeer The Log Inferno Dragon Mega Knight
Mega Knight Musketeer Goblin Hut Witch The Log
Mega Knight Musketeer The Log
Musketeer Goblin Hut Witch Inferno Dragon Mega Knight
Arrows Musketeer Goblin Hut Witch
Musketeer Goblin Hut Witch
Mega Knight Inferno Dragon
Mega Knight Goblin Hut Witch The Log Inferno Dragon
Witch Musketeer Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Musketeer Goblin Hut Witch
Mega Knight Arrows The Log
Mega Knight Witch
Musketeer Witch Mega Knight
Goblin Hut Witch Musketeer The Log Inferno Dragon
Arrows Mega Knight Musketeer Goblin Hut Witch The Log Inferno Dragon
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Goblin Hut The Log
Arrows Musketeer The Log
Arrows The Log Mega Knight
Arrows Musketeer Witch
Arrows Musketeer Witch The Log
Arrows The Log
Arrows The Log
Musketeer
Arrows Musketeer The Log
Arrows Musketeer
Musketeer Goblin Hut The Log
Arrows Musketeer
Arrows Musketeer Goblin Hut The Log
Arrows Musketeer Goblin Hut Witch The Log
Arrows Musketeer Goblin Hut The Log Mega Knight
Arrows
Arrows Musketeer The Log Mega Knight
Arrows Witch The Log Mega Knight
Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Witch Mega Knight
Witch Inferno Dragon
Arrows The Log Musketeer Witch
Arrows Musketeer Witch The Log Mega Knight
Arrows Musketeer The Log
Arrows Musketeer Witch
Musketeer Goblin Hut Witch
Arrows Musketeer The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Musketeer Goblin Hut Witch
Arrows Musketeer Witch
Arrows The Log
Musketeer Mega Knight
Arrows The Log Musketeer
Arrows
Musketeer Mega Knight
Musketeer Witch The Log
Musketeer Witch
Musketeer Witch The Log Mega Knight
Inferno Dragon
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: