My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Zappies Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Barbarians Minion Horde Zappies Skeleton Army Baby Dragon
Zap
Minion Horde Zappies Skeleton Army
Barbarian Barrel
Tesla Barbarians Valkyrie Zappies Skeleton Army
The Log
Barbarians Zappies Skeleton Army
Earthquake
Tesla Barbarians Zappies Skeleton Army
Arrows
Minion Horde Zappies Skeleton Army
Royal Delivery
Barbarians Minion Horde Valkyrie Zappies Skeleton Army Baby Dragon
Fireball
Tesla Barbarians Minion Horde Zappies Skeleton Army Baby Dragon
Poison
Barbarians Minion Horde Zappies Skeleton Army
Lightning
Tesla Valkyrie Baby Dragon
Rocket
Barbarians Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Tesla Valkyrie Zappies Baby Dragon Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Tesla Valkyrie

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Tesla
Barbarians
Minion Horde
Valkyrie
Zappies Baby Dragon
Zappies
Valkyrie Baby Dragon
Skeleton Army
Baby Dragon
Valkyrie Zappies

Defense Synergies 0 13

Arrows
Tesla Barbarians Valkyrie
Tesla
Arrows Valkyrie Zappies Skeleton Army Baby Dragon
Barbarians
Arrows Minion Horde Zappies Skeleton Army
Minion Horde
Barbarians
Valkyrie
Arrows Tesla Zappies Baby Dragon
Zappies
Tesla Barbarians Valkyrie Skeleton Army
Skeleton Army
Tesla Barbarians Zappies
Baby Dragon
Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Valkyrie Zappies Baby Dragon
Barbarians Minion Horde Skeleton Army Tesla Valkyrie Zappies
Tesla Barbarians Minion Horde Skeleton Army Valkyrie Zappies
Tesla Barbarians Minion Horde Skeleton Army Valkyrie Zappies
Arrows Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Tesla Valkyrie Zappies Baby Dragon
Tesla Minion Horde Arrows Zappies Baby Dragon
Arrows Tesla Barbarians Valkyrie Baby Dragon
Tesla Barbarians Minion Horde Zappies Skeleton Army
Skeleton Army Tesla Barbarians Minion Horde Valkyrie Zappies
Barbarians Minion Horde Valkyrie Skeleton Army Arrows Tesla Zappies Baby Dragon
Arrows Tesla Minion Horde Zappies Baby Dragon
Tesla Barbarians Minion Horde Skeleton Army Valkyrie Zappies
Valkyrie Skeleton Army Arrows Tesla Barbarians Minion Horde Zappies Baby Dragon
Barbarians Skeleton Army Tesla Minion Horde Zappies
Barbarians Minion Horde Skeleton Army Tesla Zappies
Tesla Barbarians Minion Horde Arrows Valkyrie Zappies Skeleton Army
Arrows Tesla Valkyrie Barbarians Minion Horde Zappies Skeleton Army Baby Dragon
Arrows Valkyrie Baby Dragon Tesla Barbarians Zappies
Barbarians Tesla Zappies
Valkyrie Skeleton Army Arrows Tesla Barbarians Minion Horde Zappies Baby Dragon
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Tesla Zappies
Arrows Tesla Valkyrie Baby Dragon
Barbarians Zappies Skeleton Army Minion Horde Valkyrie
Valkyrie Skeleton Army Tesla Barbarians Minion Horde Zappies
Barbarians Tesla Minion Horde Valkyrie Zappies Skeleton Army
Arrows Tesla Minion Horde Zappies Baby Dragon
Skeleton Army Tesla Barbarians Minion Horde Valkyrie Zappies
Tesla Barbarians Minion Horde Valkyrie Zappies Skeleton Army
Minion Horde Barbarians Valkyrie Zappies Skeleton Army Baby Dragon
Tesla Barbarians Minion Horde Zappies Skeleton Army
Tesla Barbarians Minion Horde Valkyrie Zappies
Skeleton Army Arrows Barbarians Valkyrie
Barbarians Skeleton Army Tesla Minion Horde Valkyrie Zappies
Tesla Barbarians Minion Horde Valkyrie Zappies Skeleton Army Baby Dragon
Tesla Barbarians Zappies Skeleton Army Minion Horde Valkyrie Baby Dragon
Arrows Valkyrie Tesla Barbarians Minion Horde Zappies Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Barbarians Valkyrie
Arrows Minion Horde Valkyrie Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows
Minion Horde
Arrows Minion Horde Valkyrie
Arrows Baby Dragon
Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows
Minion Horde
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Minion Horde Baby Dragon
Arrows
Arrows Barbarians Minion Horde Baby Dragon
Arrows Valkyrie Baby Dragon
Minion Horde
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Minion Horde Zappies
Minion Horde
Arrows Minion Horde
Arrows Minion Horde Zappies
Minion Horde
Arrows
Minion Horde Barbarians Zappies Skeleton Army
Arrows Zappies Baby Dragon
Arrows
Minion Horde Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Minion Horde
Minion Horde Zappies Baby Dragon
Zappies
Baby Dragon

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