My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton
Giant Snowball
Barbarians
Zap
Inferno Tower Prince
Barbarian Barrel
Tesla Barbarians Inferno Tower Giant Skeleton
The Log
Barbarians Prince Giant Skeleton
Earthquake
Tesla Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Prince Giant Skeleton
Fireball
Tesla Barbarians Inferno Tower
Poison
Barbarians Inferno Tower
Lightning
Tesla Inferno Tower Prince
Rocket
Barbarians Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tesla Barbarians Inferno Tower Prince Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Arrows Tesla Barbarians

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Giant Skeleton
Tesla
Barbarians
Inferno Tower
Rocket
Prince
Arrows The Log
Giant Skeleton
Arrows The Log
The Log
Prince Giant Skeleton

Defense Synergies 3 10

Arrows
Tesla Barbarians Inferno Tower Prince Giant Skeleton
Tesla
The Log Arrows Inferno Tower Prince
Barbarians
Arrows
Inferno Tower
The Log Arrows Tesla Prince
Rocket
The Log
Prince
The Log Arrows Tesla Inferno Tower
Giant Skeleton
Arrows The Log
The Log
Tesla Inferno Tower Prince Rocket Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Inferno Tower The Log
Barbarians Inferno Tower Tesla Prince The Log
Tesla Barbarians Inferno Tower Rocket Prince Giant Skeleton
Tesla Barbarians Inferno Tower Prince
Arrows Barbarians Rocket Prince Giant Skeleton The Log
Arrows The Log Tesla
Tesla Inferno Tower Rocket Arrows
Rocket Arrows Tesla Barbarians Inferno Tower Giant Skeleton The Log
Tesla Barbarians Inferno Tower Prince
Tesla Barbarians Inferno Tower Prince Giant Skeleton
Barbarians Arrows Tesla Giant Skeleton The Log
Arrows Tesla Inferno Tower
Tesla Barbarians Inferno Tower Prince Rocket Giant Skeleton The Log
Rocket Arrows Tesla Barbarians Prince The Log
Barbarians Inferno Tower Tesla Prince
Barbarians Inferno Tower Rocket Tesla Prince The Log
Tesla Barbarians Arrows Inferno Tower Prince
Arrows Tesla Barbarians Prince The Log
Arrows The Log Tesla Barbarians Giant Skeleton
Barbarians Tesla Inferno Tower Prince
Arrows Tesla Barbarians Prince Giant Skeleton The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Inferno Tower Prince Giant Skeleton
Arrows Tesla Rocket Prince The Log
Barbarians Giant Skeleton Inferno Tower Rocket Prince The Log
Rocket Prince Giant Skeleton Tesla Barbarians Inferno Tower The Log
Barbarians Inferno Tower Giant Skeleton Tesla Prince
Arrows Rocket Tesla
Rocket Prince Tesla Barbarians Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Tesla Barbarians Prince
Rocket Giant Skeleton Barbarians Inferno Tower Prince The Log
Inferno Tower Tesla Barbarians
Tesla Barbarians Inferno Tower Prince Giant Skeleton
Rocket Arrows Barbarians Prince Giant Skeleton The Log
Barbarians Rocket Prince Giant Skeleton Tesla Inferno Tower
Tesla Barbarians
Tesla Barbarians Inferno Tower Rocket Prince Giant Skeleton The Log
Arrows Tesla Barbarians Inferno Tower Giant Skeleton The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Giant Skeleton The Log
Arrows The Log
Rocket Arrows Giant Skeleton The Log
Arrows Barbarians Rocket Prince Giant Skeleton The Log
Rocket Arrows The Log
Arrows Rocket
Arrows The Log
Arrows The Log
Arrows The Log
Rocket Prince
Rocket Arrows Prince The Log
Arrows Rocket
Rocket The Log
Arrows Rocket
Arrows Prince The Log
Rocket Arrows The Log
Arrows Rocket The Log
Arrows Rocket
Rocket
Rocket Arrows Prince The Log
Rocket Arrows The Log
Rocket Prince Giant Skeleton The Log
Rocket Arrows
Rocket Prince The Log
Rocket Arrows Barbarians The Log
Arrows The Log
Arrows The Log
Arrows Prince The Log
Rocket Arrows The Log
Arrows
Rocket
Arrows Rocket The Log
Rocket Arrows
Prince Giant Skeleton
Rocket Arrows The Log
Barbarians Rocket Prince
Rocket Arrows
Arrows The Log
Rocket Prince
Arrows The Log
Rocket Arrows Giant Skeleton
Prince
Rocket Giant Skeleton The Log
Rocket
Rocket Prince Giant Skeleton The Log
Prince
Rocket

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