My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Dark Prince Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Musketeer Balloon Lumberjack
Zap
Dark Prince Balloon
Barbarian Barrel
Tesla Musketeer Dark Prince Lumberjack
The Log
Musketeer Dark Prince Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Musketeer Dark Prince Balloon P.E.K.K.A Lumberjack
Fireball
Tesla Musketeer Balloon Lumberjack
Poison
Musketeer Balloon
Lightning
Tesla Musketeer Dark Prince Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Tesla Musketeer Dark Prince Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Earthquake Tesla Musketeer

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Earthquake Dark Prince Lumberjack
Tesla
Earthquake
Arrows Dark Prince Balloon P.E.K.K.A
Musketeer
Dark Prince Balloon P.E.K.K.A Lumberjack
Dark Prince
Arrows Earthquake Musketeer Balloon Lumberjack
Balloon
Arrows Lumberjack Earthquake Musketeer Dark Prince
P.E.K.K.A
Arrows Earthquake Musketeer Lumberjack
Lumberjack
Balloon Arrows Musketeer Dark Prince P.E.K.K.A

Defense Synergies 2 8

Arrows
Tesla Dark Prince P.E.K.K.A Lumberjack
Tesla
Musketeer Arrows Earthquake Dark Prince
Earthquake
Tesla
Musketeer
Tesla Lumberjack Dark Prince P.E.K.K.A
Dark Prince
Arrows Tesla Musketeer
Balloon
P.E.K.K.A
Arrows Musketeer
Lumberjack
Musketeer Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Musketeer
P.E.K.K.A Lumberjack Tesla Musketeer Dark Prince
Tesla P.E.K.K.A Lumberjack Musketeer Dark Prince
Tesla P.E.K.K.A Lumberjack Musketeer Dark Prince
Arrows Earthquake Dark Prince P.E.K.K.A Lumberjack
Arrows Tesla Earthquake Musketeer Dark Prince Lumberjack
Tesla Musketeer Arrows
Earthquake Arrows Tesla Musketeer P.E.K.K.A
Tesla P.E.K.K.A Musketeer Lumberjack
Tesla Musketeer Dark Prince Lumberjack
Arrows Tesla Earthquake Musketeer Dark Prince Lumberjack
Arrows Tesla Musketeer
Tesla P.E.K.K.A Lumberjack Earthquake Musketeer Dark Prince
Arrows Tesla Earthquake Dark Prince P.E.K.K.A Lumberjack
P.E.K.K.A Tesla Lumberjack
Tesla P.E.K.K.A Lumberjack
Tesla Arrows Musketeer Dark Prince P.E.K.K.A Lumberjack
Arrows Tesla Musketeer Dark Prince Lumberjack
Arrows Earthquake Tesla Musketeer Dark Prince Lumberjack
P.E.K.K.A Tesla Musketeer Lumberjack
Dark Prince Arrows Tesla Earthquake Musketeer P.E.K.K.A Lumberjack
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Dark Prince P.E.K.K.A
Arrows Tesla Musketeer Lumberjack
P.E.K.K.A Lumberjack Musketeer Dark Prince
Dark Prince P.E.K.K.A Lumberjack Tesla Musketeer
P.E.K.K.A Tesla Musketeer Dark Prince Lumberjack
Arrows Tesla Musketeer
Dark Prince P.E.K.K.A Tesla Musketeer Lumberjack
P.E.K.K.A Tesla Dark Prince Lumberjack
P.E.K.K.A Dark Prince
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla Musketeer Dark Prince Lumberjack
P.E.K.K.A Arrows Dark Prince
Dark Prince P.E.K.K.A Tesla Lumberjack
Tesla Musketeer
Tesla Musketeer Dark Prince P.E.K.K.A Lumberjack
Arrows Tesla Earthquake Musketeer Dark Prince P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Musketeer
Arrows Musketeer
Earthquake Arrows
Earthquake Arrows Musketeer Dark Prince
Arrows Earthquake Dark Prince
Arrows Musketeer
Arrows Earthquake Musketeer
Arrows Earthquake
Arrows
Musketeer Lumberjack
Arrows Earthquake Musketeer Dark Prince
Arrows Musketeer
Earthquake Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake
Arrows Earthquake Musketeer Dark Prince
Arrows Earthquake
Earthquake Musketeer
Arrows
Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake Dark Prince
Arrows Earthquake Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Earthquake Musketeer
Arrows
P.E.K.K.A
Arrows Earthquake
Earthquake Musketeer Dark Prince
Arrows Musketeer
Arrows
Musketeer Dark Prince Lumberjack
Arrows Earthquake Musketeer
Arrows
Musketeer Dark Prince P.E.K.K.A
Musketeer
Musketeer
Musketeer Dark Prince
P.E.K.K.A

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