My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Valkyrie Wizard Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Tesla Elixir Golem Valkyrie Wizard
The Log
Elixir Golem
Earthquake
Tesla Elixir Golem
Arrows
Royal Delivery
Elixir Golem Valkyrie Battle Healer Wizard Electro Dragon
Fireball
Tesla Elixir Golem Battle Healer Wizard Electro Dragon
Poison
Elixir Golem Battle Healer Wizard Electro Dragon
Lightning
Tesla Valkyrie Battle Healer Wizard Electro Dragon
Rocket
Valkyrie Battle Healer Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Battle Healer Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Tesla Valkyrie Battle Healer Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Elixir Golem Tesla Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Battle Healer Mega Knight
Tesla
Elixir Golem
Battle Healer Arrows Wizard Electro Dragon
Valkyrie
Battle Healer Wizard Electro Dragon
Battle Healer
Elixir Golem Electro Dragon Arrows Valkyrie
Wizard
Elixir Golem Valkyrie Mega Knight
Electro Dragon
Battle Healer Elixir Golem Valkyrie Mega Knight
Mega Knight
Arrows Wizard Electro Dragon

Defense Synergies 2 10

Arrows
Mega Knight Tesla Valkyrie Battle Healer
Tesla
Arrows Valkyrie Battle Healer Wizard
Elixir Golem
Valkyrie
Arrows Tesla Battle Healer Wizard Electro Dragon
Battle Healer
Electro Dragon Arrows Tesla Valkyrie
Wizard
Tesla Valkyrie Mega Knight
Electro Dragon
Battle Healer Valkyrie
Mega Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Electro Dragon
Tesla Valkyrie Battle Healer Electro Dragon Mega Knight
Tesla Mega Knight Valkyrie Electro Dragon
Tesla Valkyrie Electro Dragon Mega Knight
Arrows Valkyrie Battle Healer Mega Knight
Arrows Tesla Valkyrie Electro Dragon Mega Knight
Tesla Arrows Wizard Electro Dragon
Arrows Tesla Valkyrie Battle Healer Electro Dragon Mega Knight
Tesla
Tesla Valkyrie Battle Healer Mega Knight
Valkyrie Arrows Tesla Wizard Electro Dragon Mega Knight
Arrows Tesla Wizard Electro Dragon
Tesla Mega Knight Valkyrie Battle Healer Wizard Electro Dragon
Valkyrie Wizard Mega Knight Arrows Tesla Electro Dragon
Tesla Mega Knight
Tesla Mega Knight
Tesla Wizard Mega Knight Arrows Valkyrie Electro Dragon
Arrows Tesla Mega Knight Valkyrie Battle Healer Wizard Electro Dragon
Arrows Valkyrie Wizard Tesla Battle Healer Electro Dragon Mega Knight
Tesla
Valkyrie Wizard Mega Knight Arrows Tesla Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Battle Healer
Arrows Tesla Valkyrie Battle Healer Wizard Electro Dragon Mega Knight
Mega Knight Valkyrie Battle Healer Electro Dragon
Valkyrie Mega Knight Tesla Battle Healer
Tesla Valkyrie Battle Healer Mega Knight
Arrows Wizard Tesla Electro Dragon
Tesla Valkyrie Battle Healer
Mega Knight Tesla Valkyrie Battle Healer
Electro Dragon Mega Knight Valkyrie
Tesla
Mega Knight Tesla Valkyrie Electro Dragon
Mega Knight Arrows Valkyrie
Mega Knight Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Electro Dragon Mega Knight
Tesla Electro Dragon Valkyrie Battle Healer
Arrows Valkyrie Mega Knight Tesla Battle Healer Wizard Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Valkyrie
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Electro Dragon
Arrows Wizard
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Electro Dragon
Arrows Valkyrie Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon Mega Knight
Arrows
Arrows Wizard Electro Dragon Mega Knight
Arrows Valkyrie Wizard Electro Dragon Mega Knight
Mega Knight
Arrows Wizard
Arrows Electro Dragon
Arrows Valkyrie Wizard Electro Dragon Mega Knight
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon Mega Knight
Arrows
Arrows Wizard Electro Dragon
Electro Dragon Wizard
Arrows Wizard Electro Dragon Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows Wizard
Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Valkyrie Wizard Electro Dragon Mega Knight
Arrows Wizard Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon
Electro Dragon
Electro Dragon Mega Knight
Wizard Electro Dragon Mega Knight

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