My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Hut Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Valkyrie Goblin Hut Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Ram Rider
Giant Snowball
Hog Rider Goblin Hut Ram Rider
Zap
Goblin Hut Ram Rider
Barbarian Barrel
Tesla Elixir Golem Valkyrie Bomb Tower Goblin Hut
The Log
Elixir Golem Hog Rider Goblin Hut Ram Rider
Earthquake
Tesla Elixir Golem Bomb Tower Hog Rider Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Elixir Golem Valkyrie Hog Rider Goblin Hut Ram Rider
Fireball
Tesla Elixir Golem Bomb Tower Hog Rider Goblin Hut Ram Rider
Poison
Elixir Golem Bomb Tower Goblin Hut
Lightning
Tesla Valkyrie Bomb Tower Goblin Hut Ram Rider
Rocket
Valkyrie Bomb Tower Hog Rider Goblin Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Tesla Valkyrie Bomb Tower Hog Rider Goblin Hut Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Elixir Golem Tesla Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Elixir Golem Ram Rider
Tesla
Elixir Golem
Arrows Hog Rider Goblin Hut
Valkyrie
Hog Rider Goblin Hut Ram Rider
Bomb Tower
Hog Rider
Arrows Valkyrie Elixir Golem Goblin Hut
Goblin Hut
Elixir Golem Valkyrie Hog Rider Ram Rider
Ram Rider
Arrows Valkyrie Goblin Hut

Defense Synergies 0 7

Arrows
Tesla Valkyrie Bomb Tower Goblin Hut
Tesla
Arrows Valkyrie
Elixir Golem
Valkyrie
Arrows Tesla Bomb Tower Goblin Hut
Bomb Tower
Arrows Valkyrie
Hog Rider
Goblin Hut
Arrows Valkyrie
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Goblin Hut Ram Rider
Bomb Tower Tesla Valkyrie Goblin Hut Ram Rider
Tesla Bomb Tower Goblin Hut Ram Rider Valkyrie
Tesla Bomb Tower Goblin Hut Valkyrie Ram Rider
Arrows Valkyrie Bomb Tower
Arrows Tesla Valkyrie Bomb Tower
Tesla Ram Rider Arrows Bomb Tower Goblin Hut
Arrows Tesla Valkyrie Bomb Tower Ram Rider
Tesla Bomb Tower Goblin Hut
Tesla Valkyrie
Valkyrie Arrows Tesla Bomb Tower Goblin Hut Ram Rider
Arrows Tesla Goblin Hut Ram Rider
Tesla Bomb Tower Goblin Hut Valkyrie Ram Rider
Valkyrie Bomb Tower Arrows Tesla Goblin Hut
Tesla Bomb Tower Goblin Hut Ram Rider
Bomb Tower Tesla Goblin Hut Ram Rider
Tesla Bomb Tower Arrows Valkyrie Goblin Hut
Arrows Tesla Valkyrie Bomb Tower Goblin Hut Ram Rider
Arrows Valkyrie Bomb Tower Tesla Goblin Hut Ram Rider
Tesla Bomb Tower Goblin Hut Ram Rider
Valkyrie Arrows Tesla Bomb Tower
Tesla Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Goblin Hut
Arrows Tesla Valkyrie Bomb Tower
Valkyrie Bomb Tower Goblin Hut Ram Rider
Valkyrie Tesla Ram Rider
Tesla Valkyrie Goblin Hut Ram Rider
Arrows Tesla Bomb Tower Goblin Hut Ram Rider
Tesla Valkyrie Bomb Tower Goblin Hut Ram Rider
Tesla Valkyrie Bomb Tower
Valkyrie Bomb Tower Goblin Hut
Tesla Goblin Hut
Tesla Valkyrie Bomb Tower Goblin Hut
Arrows Valkyrie
Tesla Valkyrie Bomb Tower Ram Rider
Tesla Valkyrie Bomb Tower
Tesla Goblin Hut Valkyrie Bomb Tower
Arrows Valkyrie Tesla Bomb Tower Goblin Hut
Arrows Bomb Tower Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Ram Rider
Arrows Goblin Hut
Arrows Valkyrie
Arrows Valkyrie
Arrows Ram Rider
Arrows
Arrows Ram Rider
Arrows Ram Rider
Arrows Valkyrie Ram Rider
Arrows
Goblin Hut
Arrows
Arrows Goblin Hut
Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Ram Rider
Arrows Ram Rider
Arrows
Arrows
Goblin Hut
Arrows
Arrows
Arrows
Goblin Hut
Arrows Ram Rider
Arrows
Valkyrie
Arrows
Arrows

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