My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Hut Wizard Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Goblin Hut
Zap
Goblin Hut Sparky
Barbarian Barrel
Tesla Goblin Hut Wizard Sparky
The Log
Goblin Hut Sparky
Earthquake
Tesla Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Wizard Sparky
Fireball
Tesla Goblin Hut Wizard Sparky
Poison
Goblin Hut Wizard Sparky
Lightning
Tesla Goblin Hut Wizard Sparky
Rocket
Goblin Hut Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tesla Fireball Goblin Hut Wizard Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Tesla Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Golem Sparky
Tesla
Fireball
Arrows Golem The Log Sparky
Goblin Hut
Golem The Log
Wizard
Golem Sparky
Golem
Arrows Fireball Goblin Hut Wizard The Log Sparky
The Log
Fireball Goblin Hut Golem Sparky
Sparky
Arrows Fireball Wizard Golem The Log

Defense Synergies 2 10

Arrows
Tesla Fireball Goblin Hut Sparky
Tesla
The Log Arrows Fireball Wizard
Fireball
The Log Arrows Tesla Goblin Hut
Goblin Hut
Arrows Fireball Wizard
Wizard
Tesla Goblin Hut The Log
Golem
The Log
Tesla Fireball Wizard Sparky
Sparky
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Goblin Hut Wizard The Log Sparky
Sparky Tesla Goblin Hut The Log
Tesla Goblin Hut Sparky
Tesla Goblin Hut Sparky
Arrows Fireball The Log Sparky
Arrows Fireball The Log Tesla
Tesla Arrows Fireball Goblin Hut Wizard
Arrows Tesla Fireball The Log Sparky
Tesla Sparky Goblin Hut
Tesla Sparky
Arrows Tesla Fireball Goblin Hut Wizard The Log
Arrows Tesla Fireball Goblin Hut Wizard
Tesla Goblin Hut Sparky Fireball Wizard The Log
Fireball Wizard Sparky Arrows Tesla Goblin Hut The Log
Sparky Tesla Goblin Hut
Tesla Fireball Goblin Hut The Log Sparky
Tesla Wizard Sparky Arrows Fireball Goblin Hut
Arrows Tesla Fireball Goblin Hut Wizard The Log
Arrows Wizard The Log Tesla Fireball Goblin Hut
Sparky Tesla Goblin Hut
Wizard Arrows Tesla Fireball The Log Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Goblin Hut Sparky
Fireball Arrows Tesla Wizard The Log
Goblin Hut The Log Sparky
Tesla Fireball The Log Sparky
Tesla Goblin Hut Sparky
Arrows Fireball Wizard Tesla Goblin Hut
Sparky Tesla Fireball Goblin Hut
Tesla Sparky
Fireball Goblin Hut The Log Sparky
Tesla Goblin Hut Sparky
Tesla Goblin Hut Sparky
Arrows Fireball The Log
Tesla Fireball Wizard Sparky
Wizard Tesla Fireball Sparky
Tesla Goblin Hut Sparky Fireball The Log
Arrows Tesla Fireball Goblin Hut Wizard The Log Sparky
Arrows Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log Sparky
Arrows Fireball The Log
Arrows Fireball Goblin Hut The Log Sparky
Arrows Fireball The Log Sparky
Fireball Wizard Arrows The Log Sparky
Arrows Fireball Wizard
Arrows Wizard The Log Sparky
Arrows Fireball The Log Wizard
Arrows Fireball The Log Wizard
Fireball Sparky
Arrows Fireball Wizard The Log Sparky
Fireball Arrows Wizard
Fireball Goblin Hut The Log Sparky
Arrows Fireball
Arrows Fireball Goblin Hut The Log Sparky
Arrows Fireball Goblin Hut Wizard The Log Sparky
Arrows Fireball Goblin Hut Wizard The Log Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball Wizard The Log Sparky
Arrows Fireball Wizard The Log
Fireball The Log Sparky
Arrows Fireball Wizard
The Log Sparky
Arrows Fireball The Log
Arrows The Log Fireball Wizard Sparky
Arrows Fireball The Log Wizard Sparky
Fireball Arrows Wizard The Log Sparky
Fireball Arrows The Log Sparky
Arrows Fireball Wizard Sparky
Fireball Goblin Hut Wizard
Fireball Sparky
Arrows Fireball Wizard The Log Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball Wizard The Log Sparky
Fireball Goblin Hut
Fireball Arrows Wizard
Arrows The Log Fireball
Fireball Wizard Sparky
Arrows The Log Fireball Wizard
Arrows Fireball Sparky
Sparky
Fireball The Log Sparky
Fireball
Fireball The Log Sparky
Sparky
Fireball Wizard Sparky

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