My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Witch Balloon Lumberjack
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Tesla Skeleton Army Witch Electro Wizard Lumberjack
The Log
Skeleton Army Witch Lumberjack
Earthquake
Tesla Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Witch Balloon Electro Wizard Lumberjack
Fireball
Tesla Skeleton Army Witch Balloon Electro Wizard Lumberjack
Poison
Skeleton Army Witch Balloon Electro Wizard
Lightning
Tesla Witch Balloon Electro Wizard Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Tesla Fireball Electro Wizard Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Tesla Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Lumberjack
Tesla
Fireball
Arrows Electro Wizard
Skeleton Army
Witch
Lumberjack
Balloon
Arrows Lumberjack Electro Wizard
Electro Wizard
Fireball Balloon Lumberjack
Lumberjack
Balloon Arrows Witch Electro Wizard

Defense Synergies 0 13

Arrows
Tesla Fireball Lumberjack
Tesla
Arrows Fireball Skeleton Army Electro Wizard
Fireball
Arrows Tesla Electro Wizard Lumberjack
Skeleton Army
Tesla Electro Wizard Lumberjack
Witch
Electro Wizard Lumberjack
Balloon
Electro Wizard
Tesla Fireball Skeleton Army Witch Lumberjack
Lumberjack
Arrows Fireball Skeleton Army Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Electro Wizard
Skeleton Army Lumberjack Tesla Witch Electro Wizard
Tesla Skeleton Army Witch Lumberjack Electro Wizard
Tesla Skeleton Army Witch Lumberjack Electro Wizard
Arrows Fireball Skeleton Army Lumberjack
Arrows Fireball Skeleton Army Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Arrows Fireball Witch
Arrows Tesla Fireball Electro Wizard
Tesla Witch Skeleton Army Lumberjack
Skeleton Army Tesla Electro Wizard Lumberjack
Skeleton Army Witch Electro Wizard Arrows Tesla Fireball Lumberjack
Arrows Tesla Fireball Witch Electro Wizard
Tesla Skeleton Army Lumberjack Fireball Witch Electro Wizard
Fireball Skeleton Army Arrows Tesla Witch Electro Wizard Lumberjack
Skeleton Army Tesla Electro Wizard Lumberjack
Skeleton Army Tesla Fireball Electro Wizard Lumberjack
Tesla Arrows Fireball Skeleton Army Witch Electro Wizard Lumberjack
Arrows Tesla Fireball Skeleton Army Witch Electro Wizard Lumberjack
Arrows Witch Tesla Fireball Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Skeleton Army Arrows Tesla Fireball Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Tesla Fireball Witch Electro Wizard
Fireball Electro Wizard Arrows Tesla Lumberjack
Skeleton Army Lumberjack Witch Electro Wizard
Skeleton Army Lumberjack Tesla Fireball Electro Wizard
Tesla Skeleton Army Witch Lumberjack
Arrows Fireball Tesla Witch Electro Wizard
Skeleton Army Tesla Fireball Witch Electro Wizard Lumberjack
Tesla Skeleton Army Lumberjack
Electro Wizard Fireball Skeleton Army Witch
Witch Tesla Skeleton Army
Tesla Witch Lumberjack
Skeleton Army Arrows Fireball Electro Wizard
Skeleton Army Tesla Fireball Witch Lumberjack
Tesla Fireball Skeleton Army Witch
Tesla Skeleton Army Witch Electro Wizard Fireball Lumberjack
Arrows Tesla Fireball Witch Electro Wizard
Arrows Fireball Electro Wizard
Tesla
Tesla Skeleton Army Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball Electro Wizard Lumberjack
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch Electro Wizard
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Fireball Skeleton Army Witch
Fireball Arrows Witch Electro Wizard
Arrows Fireball
Fireball Electro Wizard Lumberjack
Arrows Fireball
Arrows Fireball
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball

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