My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Miner
Giant Snowball
Hog Rider Skeleton Army Miner
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Tesla Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Tesla Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Hog Rider Skeleton Army Miner
Fireball
Firecracker Tesla Hog Rider Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Skeleton Army Miner Tesla Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Miner Mega Knight
Firecracker
Hog Rider Miner Mega Knight
Tesla
Hog Rider
Arrows Firecracker The Log Mega Knight
Skeleton Army
The Log
Hog Rider Miner Mega Knight
Miner
Firecracker Arrows The Log Mega Knight
Mega Knight
Arrows Firecracker Hog Rider The Log Miner

Defense Synergies 3 9

Arrows
Mega Knight Tesla
Firecracker
The Log Tesla Skeleton Army Mega Knight
Tesla
The Log Arrows Firecracker Skeleton Army
Hog Rider
Skeleton Army
Firecracker Tesla The Log
The Log
Firecracker Tesla Skeleton Army Miner Mega Knight
Miner
The Log Mega Knight
Mega Knight
Arrows Firecracker The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Skeleton Army Firecracker Tesla The Log Mega Knight
Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Firecracker Mega Knight
Arrows Firecracker Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Firecracker Tesla Mega Knight
Tesla Arrows Firecracker
Arrows Tesla The Log Mega Knight
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Miner Mega Knight
Skeleton Army Arrows Firecracker Tesla The Log Mega Knight
Arrows Tesla Firecracker
Tesla Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Arrows Firecracker Tesla The Log
Skeleton Army Tesla Mega Knight
Skeleton Army Tesla The Log Mega Knight
Tesla Mega Knight Arrows Firecracker Skeleton Army
Arrows Tesla Mega Knight Firecracker Skeleton Army The Log
Arrows The Log Firecracker Tesla Mega Knight
Tesla
Skeleton Army Mega Knight Arrows Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla
Arrows Firecracker Tesla The Log Miner Mega Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Tesla The Log
Tesla Skeleton Army Mega Knight
Arrows Firecracker Tesla
Skeleton Army Tesla
Mega Knight Tesla Skeleton Army
Mega Knight Firecracker Skeleton Army The Log
Tesla Skeleton Army
Mega Knight Tesla
Skeleton Army Mega Knight Arrows The Log
Skeleton Army Mega Knight Tesla
Firecracker Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Firecracker The Log
Arrows Mega Knight Firecracker Tesla The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Miner
Arrows The Log Miner
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Miner Firecracker
Firecracker Miner Arrows The Log
Arrows Firecracker
Firecracker The Log Miner
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Miner Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Miner
Arrows The Log Miner Mega Knight
Miner Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows The Log Miner Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Skeleton Army
Arrows Firecracker
Arrows The Log
Miner Firecracker Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Miner Mega Knight
Firecracker Mega Knight

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