My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Electro Dragon Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Dragon Magic Archer Goblin Machine Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Electro Dragon
Zap
Barbarian Barrel
Tesla Valkyrie Magic Archer
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Electro Dragon Magic Archer
Fireball
Tesla Hog Rider Electro Dragon Magic Archer
Poison
Electro Dragon Magic Archer
Lightning
Tesla Valkyrie Electro Dragon Magic Archer
Rocket
Valkyrie Hog Rider Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Dragon Magic Archer Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Valkyrie Hog Rider Magic Archer Golden Knight Electro Dragon Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Valkyrie Hog Rider

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Tesla
Valkyrie
Hog Rider Electro Dragon Magic Archer
Hog Rider
Arrows Valkyrie Magic Archer Golden Knight
Electro Dragon
Valkyrie Magic Archer
Magic Archer
Valkyrie Hog Rider Electro Dragon Golden Knight
Goblin Machine
Golden Knight
Hog Rider Magic Archer

Defense Synergies 0 7

Arrows
Tesla Valkyrie Golden Knight
Tesla
Arrows Valkyrie Magic Archer
Valkyrie
Arrows Tesla Electro Dragon Magic Archer
Hog Rider
Electro Dragon
Valkyrie
Magic Archer
Tesla Valkyrie
Goblin Machine
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Electro Dragon Magic Archer Golden Knight
Tesla Valkyrie Electro Dragon
Tesla Valkyrie Electro Dragon
Tesla Valkyrie Electro Dragon
Arrows Valkyrie
Arrows Tesla Valkyrie Electro Dragon Magic Archer
Tesla Arrows Electro Dragon Magic Archer
Arrows Tesla Valkyrie Electro Dragon Magic Archer Golden Knight
Tesla
Tesla Valkyrie
Valkyrie Arrows Tesla Electro Dragon Magic Archer
Arrows Tesla Electro Dragon Magic Archer
Tesla Valkyrie Electro Dragon
Valkyrie Arrows Tesla Electro Dragon Magic Archer Golden Knight
Tesla
Tesla
Tesla Arrows Valkyrie Electro Dragon
Arrows Tesla Valkyrie Electro Dragon Magic Archer Golden Knight
Arrows Valkyrie Tesla Electro Dragon Magic Archer
Tesla
Valkyrie Arrows Tesla Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla
Arrows Tesla Valkyrie Electro Dragon Magic Archer
Valkyrie Electro Dragon Golden Knight
Valkyrie Tesla
Tesla Valkyrie
Arrows Tesla Electro Dragon Magic Archer
Tesla Valkyrie
Tesla Valkyrie
Electro Dragon Valkyrie Magic Archer
Tesla
Tesla Valkyrie Electro Dragon Golden Knight
Arrows Valkyrie
Tesla Valkyrie Golden Knight
Tesla Valkyrie Electro Dragon Magic Archer
Tesla Electro Dragon Valkyrie Magic Archer Golden Knight
Arrows Valkyrie Tesla Electro Dragon Magic Archer Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Electro Dragon Golden Knight
Arrows Electro Dragon Magic Archer Golden Knight
Arrows Electro Dragon Magic Archer
Arrows Valkyrie
Arrows Valkyrie Magic Archer
Arrows Electro Dragon Magic Archer Goblin Machine
Arrows Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Golden Knight
Electro Dragon
Arrows Valkyrie Electro Dragon Magic Archer Goblin Machine Golden Knight
Arrows Electro Dragon Magic Archer
Magic Archer Golden Knight
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Arrows Electro Dragon Magic Archer Golden Knight
Magic Archer Arrows Electro Dragon
Arrows
Arrows Electro Dragon Magic Archer Goblin Machine
Arrows Valkyrie Electro Dragon Magic Archer Goblin Machine Golden Knight
Magic Archer
Arrows
Arrows Electro Dragon
Arrows Valkyrie Electro Dragon Magic Archer Goblin Machine
Arrows Electro Dragon Magic Archer Golden Knight
Arrows Electro Dragon Magic Archer Golden Knight
Arrows Magic Archer Golden Knight
Arrows Electro Dragon Magic Archer
Electro Dragon
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows
Valkyrie Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows
Electro Dragon
Electro Dragon Magic Archer Golden Knight
Electro Dragon Magic Archer
Electro Dragon Magic Archer Golden Knight
Electro Dragon

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