My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Tesla Wizard Witch
The Log
Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Battle Healer Wizard Witch
Fireball
Tesla Battle Healer Wizard Witch
Poison
Battle Healer Wizard Witch
Lightning
Tesla Battle Healer Wizard Witch
Rocket
Battle Healer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Tesla Battle Healer Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Arrows Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Battle Healer Mega Knight
Tesla
Battle Healer
Rage Arrows Mirror Witch
Wizard
Rage Mega Knight
Mirror
Arrows Battle Healer
Rage
Battle Healer Witch Wizard
Witch
Rage Battle Healer Mega Knight
Mega Knight
Arrows Wizard Witch

Defense Synergies 4 8

Arrows
Mirror Mega Knight Tesla Battle Healer
Tesla
Mirror Arrows Battle Healer Wizard
Battle Healer
Mirror Arrows Tesla Witch
Wizard
Tesla Mega Knight
Mirror
Arrows Tesla Battle Healer Mega Knight
Rage
Witch
Battle Healer Mega Knight
Mega Knight
Arrows Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Tesla Battle Healer Witch Mega Knight
Tesla Witch Mega Knight
Tesla Witch Mega Knight
Arrows Battle Healer Mega Knight
Arrows Tesla Mega Knight
Tesla Arrows Wizard Witch
Arrows Tesla Battle Healer Mega Knight
Tesla Witch
Tesla Battle Healer Mega Knight
Witch Arrows Tesla Wizard Mega Knight
Arrows Tesla Wizard Witch
Tesla Mega Knight Battle Healer Wizard Witch
Wizard Mega Knight Arrows Tesla Witch
Tesla Mega Knight
Tesla Mega Knight
Tesla Wizard Mega Knight Arrows Witch
Arrows Tesla Mega Knight Battle Healer Wizard Witch
Arrows Wizard Witch Tesla Battle Healer Mega Knight
Tesla
Wizard Mega Knight Arrows Tesla Battle Healer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Battle Healer Witch
Arrows Tesla Battle Healer Wizard Mega Knight
Mega Knight Battle Healer Witch
Mega Knight Tesla Battle Healer
Tesla Battle Healer Witch Mega Knight
Arrows Wizard Tesla Witch
Tesla Battle Healer Witch
Mega Knight Tesla Battle Healer
Mega Knight Witch
Witch Tesla
Mega Knight Tesla Witch
Mega Knight Arrows
Mega Knight Tesla Wizard Witch
Wizard Tesla Witch Mega Knight
Tesla Witch Battle Healer
Arrows Mega Knight Tesla Battle Healer Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Witch Mega Knight
Witch
Arrows Wizard Witch
Arrows Wizard Witch Mega Knight
Arrows
Arrows Wizard Witch
Wizard Witch
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Witch
Arrows Wizard Witch
Arrows
Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Witch
Witch
Witch Mega Knight
Wizard Mega Knight

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