My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Prince P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Ram Rider
Giant Snowball
Bats Tombstone Dart Goblin Ram Rider
Zap
Bats Tombstone Dart Goblin Prince Ram Rider
Barbarian Barrel
Tombstone Dart Goblin
The Log
Tombstone Dart Goblin Prince Ram Rider
Earthquake
Tombstone
Arrows
Bats Tombstone Dart Goblin
Royal Delivery
Bats Dart Goblin Prince P.E.K.K.A Ram Rider
Fireball
Tombstone Dart Goblin Ram Rider
Poison
Bats Tombstone Dart Goblin
Lightning
Tombstone Prince Ram Rider
Rocket
Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Dart Goblin Fireball Prince Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Tombstone Dart Goblin

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Prince P.E.K.K.A Ram Rider
Arrows
Fireball P.E.K.K.A Prince Ram Rider
Tombstone
Dart Goblin
Prince P.E.K.K.A Ram Rider
Fireball
Arrows Ram Rider
Prince
Bats Arrows Dart Goblin Ram Rider
P.E.K.K.A
Arrows Bats Dart Goblin Ram Rider
Ram Rider
Bats Arrows Dart Goblin Fireball Prince P.E.K.K.A

Defense Synergies 1 14

Bats
Dart Goblin Prince P.E.K.K.A
Arrows
Tombstone Fireball Prince P.E.K.K.A
Tombstone
Dart Goblin Arrows Fireball Prince Ram Rider
Dart Goblin
Tombstone Bats Prince P.E.K.K.A Ram Rider
Fireball
Arrows Tombstone Ram Rider
Prince
Bats Arrows Tombstone Dart Goblin
P.E.K.K.A
Bats Arrows Dart Goblin
Ram Rider
Tombstone Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin Fireball Ram Rider
P.E.K.K.A Bats Tombstone Dart Goblin Prince Ram Rider
Prince P.E.K.K.A Ram Rider Bats Tombstone Dart Goblin
Prince P.E.K.K.A Bats Tombstone Dart Goblin Ram Rider
Arrows Tombstone Fireball Prince P.E.K.K.A
Arrows Fireball Bats Dart Goblin
Bats Dart Goblin Ram Rider Arrows Tombstone Fireball
Arrows Dart Goblin Fireball P.E.K.K.A Ram Rider
P.E.K.K.A Tombstone Prince
Dart Goblin Prince
Bats Dart Goblin Arrows Tombstone Fireball Ram Rider
Arrows Bats Dart Goblin Fireball Ram Rider
Tombstone Prince P.E.K.K.A Bats Fireball Ram Rider
Fireball Bats Arrows Tombstone Dart Goblin Prince P.E.K.K.A
P.E.K.K.A Tombstone Prince Ram Rider
Fireball Prince P.E.K.K.A Ram Rider
Bats Arrows Tombstone Fireball Prince P.E.K.K.A
Arrows Tombstone Fireball Bats Dart Goblin Prince Ram Rider
Arrows Bats Tombstone Dart Goblin Fireball Ram Rider
P.E.K.K.A Dart Goblin Prince Ram Rider
Bats Arrows Dart Goblin Fireball Prince P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Prince P.E.K.K.A
Fireball Arrows Prince
Tombstone P.E.K.K.A Bats Prince Ram Rider
Prince P.E.K.K.A Bats Fireball Ram Rider
P.E.K.K.A Tombstone Prince Ram Rider
Arrows Fireball Bats Dart Goblin Ram Rider
Prince P.E.K.K.A Bats Tombstone Dart Goblin Fireball Ram Rider
P.E.K.K.A Prince
P.E.K.K.A Bats Tombstone Fireball Prince
P.E.K.K.A Tombstone Dart Goblin
P.E.K.K.A Bats Tombstone Dart Goblin Prince
P.E.K.K.A Arrows Fireball Prince
Prince P.E.K.K.A Tombstone Fireball Ram Rider
Dart Goblin Fireball
Tombstone Bats Dart Goblin Fireball Prince P.E.K.K.A
Bats Arrows Dart Goblin Fireball P.E.K.K.A
Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin Ram Rider
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Prince
Fireball Arrows
Arrows Fireball Bats Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Fireball Dart Goblin Ram Rider
Arrows Fireball Dart Goblin Ram Rider
Bats Fireball Prince
Arrows Dart Goblin Fireball Prince Ram Rider
Fireball Arrows Dart Goblin
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Prince
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Bats
Arrows Dart Goblin Fireball Prince
Arrows Dart Goblin Fireball
Fireball Prince
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball
Arrows Fireball Dart Goblin Ram Rider
Fireball Arrows Prince Ram Rider
Fireball Arrows Dart Goblin
Bats Arrows Dart Goblin Fireball
Bats Dart Goblin Fireball
Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
P.E.K.K.A Prince
Arrows Fireball
Bats Tombstone Dart Goblin Fireball Prince
Fireball Arrows Dart Goblin Ram Rider
Arrows Fireball
Fireball Dart Goblin Prince
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin Prince P.E.K.K.A
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball Prince
Prince P.E.K.K.A
Fireball Dart Goblin

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