My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Skeleton Bandit Magic Archer Night Witch Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Bandit Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit Night Witch Skeleton King
Giant Snowball
Tombstone Night Witch Skeleton King
Zap
Tombstone Bandit Night Witch Skeleton King
Barbarian Barrel
Tombstone Giant Skeleton Bandit Magic Archer Night Witch Skeleton King
The Log
Tombstone Giant Skeleton Bandit Skeleton King
Earthquake
Tombstone Skeleton King
Arrows
Tombstone Night Witch Skeleton King
Royal Delivery
Giant Skeleton Bandit Magic Archer Night Witch Mother Witch Skeleton King
Fireball
Tombstone Bandit Magic Archer Night Witch Mother Witch Skeleton King
Poison
Tombstone Magic Archer Night Witch Mother Witch Skeleton King
Lightning
Tombstone Bandit Magic Archer Night Witch Mother Witch Skeleton King
Rocket
Magic Archer Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Giant Skeleton Night Witch Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Bandit Magic Archer Night Witch Mother Witch Skeleton King Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tombstone Bandit Magic Archer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton Bandit Night Witch Mother Witch
Tombstone
Giant Skeleton
Arrows Bandit Magic Archer Night Witch Mother Witch
Bandit
Arrows Giant Skeleton Magic Archer
Magic Archer
Giant Skeleton Bandit Mother Witch
Night Witch
Arrows Giant Skeleton Skeleton King
Mother Witch
Arrows Giant Skeleton Magic Archer
Skeleton King
Night Witch

Defense Synergies 1 14

Arrows
Tombstone Giant Skeleton Bandit Mother Witch
Tombstone
Skeleton King Arrows Magic Archer Night Witch Mother Witch
Giant Skeleton
Arrows Magic Archer Mother Witch
Bandit
Arrows Magic Archer
Magic Archer
Tombstone Giant Skeleton Bandit Night Witch Mother Witch
Night Witch
Tombstone Magic Archer Mother Witch
Mother Witch
Arrows Tombstone Giant Skeleton Magic Archer Night Witch Skeleton King
Skeleton King
Tombstone Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Magic Archer
Tombstone Bandit Night Witch
Tombstone Giant Skeleton Bandit Night Witch
Night Witch Tombstone Bandit Skeleton King
Arrows Tombstone Giant Skeleton
Arrows Bandit Magic Archer Night Witch Mother Witch
Arrows Tombstone Magic Archer Night Witch
Arrows Giant Skeleton Bandit Magic Archer
Tombstone Night Witch Skeleton King
Giant Skeleton Bandit Night Witch
Mother Witch Arrows Tombstone Giant Skeleton Bandit Magic Archer Night Witch Skeleton King
Arrows Magic Archer Night Witch
Tombstone Night Witch Giant Skeleton Bandit
Arrows Tombstone Magic Archer Night Witch Skeleton King
Tombstone Bandit Skeleton King
Bandit
Arrows Tombstone Night Witch
Arrows Tombstone Bandit Magic Archer Night Witch
Arrows Tombstone Giant Skeleton Bandit Magic Archer Mother Witch
Arrows Giant Skeleton Bandit Night Witch Mother Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Giant Skeleton Bandit
Bandit Arrows Magic Archer
Tombstone Giant Skeleton Bandit
Giant Skeleton Bandit Night Witch
Giant Skeleton Tombstone Bandit Night Witch
Arrows Mother Witch Magic Archer
Tombstone Giant Skeleton Bandit Night Witch
Giant Skeleton
Giant Skeleton Tombstone Bandit Magic Archer
Tombstone
Tombstone Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Tombstone Bandit Night Witch Skeleton King
Magic Archer
Tombstone Giant Skeleton Magic Archer Night Witch Skeleton King
Arrows Giant Skeleton Magic Archer Mother Witch Skeleton King
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Giant Skeleton Bandit
Arrows Bandit Magic Archer
Arrows Giant Skeleton Bandit Magic Archer
Arrows Giant Skeleton
Arrows Magic Archer
Arrows Mother Witch Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Bandit
Night Witch
Arrows Bandit Magic Archer
Arrows Magic Archer
Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Magic Archer
Arrows Bandit Magic Archer
Magic Archer Arrows Bandit
Arrows
Night Witch
Arrows Bandit Magic Archer
Arrows Magic Archer Mother Witch
Giant Skeleton Magic Archer Night Witch
Arrows
Arrows
Arrows Mother Witch Magic Archer
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Magic Archer Night Witch Mother Witch
Night Witch
Arrows Bandit Magic Archer Night Witch
Arrows Magic Archer
Giant Skeleton
Arrows Magic Archer
Tombstone Bandit Magic Archer Night Witch
Arrows Magic Archer
Arrows
Magic Archer
Arrows Magic Archer Skeleton King
Arrows Giant Skeleton
Giant Skeleton Magic Archer Skeleton King
Magic Archer
Giant Skeleton Bandit Magic Archer

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