My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Tombstone Balloon Lumberjack
Zap
Tombstone Balloon
Barbarian Barrel
Tombstone Wizard Lumberjack
The Log
Tombstone Lumberjack
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Wizard Balloon P.E.K.K.A Lumberjack
Fireball
Tombstone Wizard Balloon Lumberjack
Poison
Tombstone Wizard Balloon
Lightning
Tombstone Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Tornado Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Tornado Freeze Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tombstone Tornado Freeze

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Freeze Lumberjack
Tombstone
Wizard
Tornado Balloon P.E.K.K.A Lumberjack
Tornado
Wizard P.E.K.K.A Freeze Balloon
Freeze
Balloon Arrows Tornado
Balloon
Arrows Freeze Lumberjack Wizard Tornado
P.E.K.K.A
Arrows Tornado Wizard Lumberjack
Lumberjack
Balloon Arrows Wizard P.E.K.K.A

Defense Synergies 2 10

Arrows
Tombstone Tornado P.E.K.K.A Lumberjack
Tombstone
Arrows Wizard Lumberjack
Wizard
Tornado Tombstone Freeze P.E.K.K.A Lumberjack
Tornado
Wizard P.E.K.K.A Arrows
Freeze
Wizard Lumberjack
Balloon
P.E.K.K.A
Tornado Arrows Wizard
Lumberjack
Arrows Tombstone Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard
P.E.K.K.A Lumberjack Tombstone
Tornado P.E.K.K.A Lumberjack Tombstone Freeze
P.E.K.K.A Lumberjack Tombstone
Arrows Tombstone Tornado P.E.K.K.A Lumberjack
Arrows Tornado Freeze Lumberjack
Tornado Arrows Tombstone Wizard Freeze
Arrows P.E.K.K.A
P.E.K.K.A Tombstone Tornado Lumberjack
Tornado Lumberjack
Arrows Tombstone Wizard Tornado Freeze Lumberjack
Arrows Wizard Tornado
Tombstone P.E.K.K.A Lumberjack Wizard Freeze
Wizard Arrows Tombstone Tornado Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Tombstone Lumberjack
Tornado Freeze P.E.K.K.A Lumberjack
Wizard Arrows Tombstone Tornado P.E.K.K.A Lumberjack
Arrows Tombstone Wizard Tornado Lumberjack
Arrows Wizard Tornado Freeze Tombstone Lumberjack
P.E.K.K.A Tornado Lumberjack
Wizard Arrows P.E.K.K.A Lumberjack
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone P.E.K.K.A
Arrows Wizard Lumberjack
Tombstone P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Tornado
P.E.K.K.A Tombstone Lumberjack
Arrows Wizard Tornado Freeze
P.E.K.K.A Tombstone Lumberjack
P.E.K.K.A Lumberjack
Freeze P.E.K.K.A Tombstone Tornado
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Lumberjack
P.E.K.K.A Arrows Tornado
P.E.K.K.A Tombstone Wizard Lumberjack
Wizard
Tombstone Tornado Freeze P.E.K.K.A Lumberjack
Arrows Wizard Freeze P.E.K.K.A
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Tornado
Arrows
Arrows Freeze
Wizard Arrows
Arrows Wizard Tornado Freeze
Arrows Wizard Tornado
Arrows Wizard Tornado Freeze
Arrows Wizard Tornado
Tornado Lumberjack
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado Freeze
Arrows Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Freeze Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Arrows Wizard Tornado
Wizard Freeze
Arrows Wizard
Arrows Freeze
P.E.K.K.A
Arrows Wizard
Tombstone Freeze
Arrows Wizard Tornado
Freeze
Arrows
Wizard Lumberjack
Arrows Wizard
Arrows Tornado
P.E.K.K.A
Tornado Freeze
Tornado
Tornado Freeze
P.E.K.K.A
Wizard

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