My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Dark Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Dark Prince
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Firecracker Battle Ram Dark Prince
Barbarian Barrel
Goblin Gang Firecracker Battle Ram Dark Prince Magic Archer
The Log
Goblin Gang Firecracker Battle Ram Dark Prince
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Battle Ram Dark Prince P.E.K.K.A Magic Archer
Fireball
Goblin Gang Firecracker Battle Ram Magic Archer
Poison
Goblin Gang Firecracker Magic Archer
Lightning
Battle Ram Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Tornado Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Tornado Battle Ram Dark Prince Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Tornado

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Dark Prince
Goblin Gang
Firecracker Battle Ram Dark Prince P.E.K.K.A
Firecracker
Goblin Gang Battle Ram Tornado Dark Prince P.E.K.K.A
Battle Ram
Magic Archer Arrows Goblin Gang Firecracker Tornado P.E.K.K.A
Tornado
P.E.K.K.A Magic Archer Firecracker Battle Ram Dark Prince
Dark Prince
Arrows Goblin Gang Firecracker Tornado Magic Archer
P.E.K.K.A
Arrows Tornado Magic Archer Goblin Gang Firecracker Battle Ram
Magic Archer
Battle Ram Tornado P.E.K.K.A Dark Prince

Defense Synergies 2 12

Arrows
Tornado Dark Prince P.E.K.K.A
Goblin Gang
Firecracker Dark Prince P.E.K.K.A Magic Archer
Firecracker
Goblin Gang Tornado Dark Prince P.E.K.K.A
Battle Ram
Tornado
P.E.K.K.A Magic Archer Arrows Firecracker Dark Prince
Dark Prince
Arrows Goblin Gang Firecracker Tornado Magic Archer
P.E.K.K.A
Tornado Arrows Goblin Gang Firecracker
Magic Archer
Tornado Goblin Gang Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
P.E.K.K.A Goblin Gang Firecracker Dark Prince
Goblin Gang Tornado P.E.K.K.A Dark Prince
P.E.K.K.A Goblin Gang Firecracker Dark Prince
Arrows Firecracker Tornado Dark Prince P.E.K.K.A
Arrows Goblin Gang Tornado Firecracker Dark Prince Magic Archer
Tornado Arrows Goblin Gang Firecracker Magic Archer
Arrows P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Firecracker Dark Prince
Goblin Gang Arrows Firecracker Tornado Dark Prince Magic Archer
Arrows Goblin Gang Firecracker Tornado Magic Archer
P.E.K.K.A Goblin Gang Dark Prince
Arrows Goblin Gang Firecracker Tornado Dark Prince P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang
Tornado Goblin Gang P.E.K.K.A
Arrows Goblin Gang Firecracker Tornado Dark Prince P.E.K.K.A
Arrows Goblin Gang Firecracker Tornado Dark Prince Magic Archer
Arrows Tornado Firecracker Dark Prince Magic Archer
P.E.K.K.A Tornado
Goblin Gang Dark Prince Arrows Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince P.E.K.K.A
Arrows Goblin Gang Firecracker Magic Archer
Goblin Gang P.E.K.K.A Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Tornado
P.E.K.K.A Goblin Gang Dark Prince
Arrows Firecracker Goblin Gang Tornado Magic Archer
Goblin Gang Dark Prince P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Firecracker Tornado Dark Prince Magic Archer
P.E.K.K.A Goblin Gang
P.E.K.K.A Dark Prince
P.E.K.K.A Arrows Tornado Dark Prince
Dark Prince P.E.K.K.A Goblin Gang
Firecracker Magic Archer
Goblin Gang Firecracker Tornado Dark Prince P.E.K.K.A Magic Archer
Arrows Firecracker Dark Prince P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker
Arrows Firecracker Tornado Magic Archer
Arrows Magic Archer
Arrows Firecracker Dark Prince
Arrows Firecracker Dark Prince Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado
Goblin Gang Tornado
Firecracker Arrows Tornado Dark Prince Magic Archer
Arrows Firecracker Tornado Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker
Arrows Tornado
Arrows Firecracker Dark Prince Magic Archer
Arrows Firecracker Tornado Magic Archer
Magic Archer
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Dark Prince Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Firecracker
Arrows Magic Archer
Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker Magic Archer
Goblin Gang Dark Prince Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows
Goblin Gang Firecracker Dark Prince Magic Archer
Arrows Firecracker Magic Archer
Arrows Tornado
Firecracker Dark Prince P.E.K.K.A
Goblin Gang Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Dark Prince Magic Archer
P.E.K.K.A
Firecracker

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