My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Giant Skeleton Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Barrel Baby Dragon
Zap
Goblin Barrel
Barbarian Barrel
Valkyrie Goblin Barrel Giant Skeleton Electro Wizard Magic Archer
The Log
Goblin Barrel Giant Skeleton
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Valkyrie Goblin Barrel Baby Dragon Giant Skeleton Electro Wizard Magic Archer
Fireball
Goblin Barrel Baby Dragon Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Valkyrie Baby Dragon Electro Wizard Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Valkyrie Baby Dragon Freeze Electro Wizard Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Valkyrie Baby Dragon

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Freeze Giant Skeleton
Valkyrie
Goblin Barrel Baby Dragon Giant Skeleton Electro Wizard Magic Archer
Goblin Barrel
Valkyrie Arrows Baby Dragon Giant Skeleton
Baby Dragon
Valkyrie Goblin Barrel Giant Skeleton Electro Wizard
Freeze
Arrows
Giant Skeleton
Arrows Valkyrie Goblin Barrel Baby Dragon Electro Wizard Magic Archer
Electro Wizard
Valkyrie Baby Dragon Giant Skeleton Magic Archer
Magic Archer
Valkyrie Giant Skeleton Electro Wizard

Defense Synergies 0 11

Arrows
Valkyrie Giant Skeleton
Valkyrie
Arrows Baby Dragon Freeze Electro Wizard Magic Archer
Goblin Barrel
Baby Dragon
Valkyrie Giant Skeleton
Freeze
Valkyrie Electro Wizard
Giant Skeleton
Arrows Baby Dragon Electro Wizard Magic Archer
Electro Wizard
Valkyrie Freeze Giant Skeleton Magic Archer
Magic Archer
Valkyrie Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard Magic Archer
Valkyrie Electro Wizard
Valkyrie Freeze Giant Skeleton Electro Wizard
Valkyrie Electro Wizard
Arrows Valkyrie Giant Skeleton
Arrows Freeze Valkyrie Baby Dragon Electro Wizard Magic Archer
Electro Wizard Arrows Baby Dragon Freeze Magic Archer
Arrows Valkyrie Baby Dragon Giant Skeleton Electro Wizard Magic Archer
Valkyrie Giant Skeleton Electro Wizard
Valkyrie Electro Wizard Arrows Baby Dragon Freeze Giant Skeleton Magic Archer
Arrows Baby Dragon Electro Wizard Magic Archer
Valkyrie Freeze Giant Skeleton Electro Wizard
Valkyrie Arrows Baby Dragon Freeze Electro Wizard Magic Archer
Electro Wizard
Freeze Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows Valkyrie Baby Dragon Electro Wizard Magic Archer
Arrows Valkyrie Baby Dragon Freeze Giant Skeleton Electro Wizard Magic Archer
Electro Wizard
Valkyrie Arrows Baby Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton Electro Wizard
Electro Wizard Arrows Valkyrie Baby Dragon Magic Archer
Giant Skeleton Valkyrie Electro Wizard
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie
Arrows Baby Dragon Freeze Electro Wizard Magic Archer
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie
Freeze Giant Skeleton Electro Wizard Valkyrie Baby Dragon Magic Archer
Valkyrie Giant Skeleton
Arrows Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie
Valkyrie Baby Dragon Magic Archer
Electro Wizard Valkyrie Baby Dragon Freeze Giant Skeleton Magic Archer
Arrows Valkyrie Baby Dragon Freeze Giant Skeleton Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Baby Dragon Freeze Giant Skeleton
Arrows Baby Dragon Electro Wizard Magic Archer
Arrows Baby Dragon Giant Skeleton Magic Archer
Arrows Valkyrie Freeze Giant Skeleton
Arrows Valkyrie Baby Dragon Magic Archer
Arrows Baby Dragon Freeze Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Freeze Magic Archer
Arrows
Electro Wizard
Arrows Valkyrie Electro Wizard Magic Archer
Arrows Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows Baby Dragon Freeze Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Magic Archer Arrows Baby Dragon
Arrows Freeze
Arrows Baby Dragon Electro Wizard Magic Archer
Arrows Valkyrie Baby Dragon Magic Archer
Baby Dragon Giant Skeleton Magic Archer
Arrows
Arrows Baby Dragon
Arrows Freeze Valkyrie Baby Dragon Magic Archer
Arrows Baby Dragon Electro Wizard Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Electro Wizard Magic Archer
Electro Wizard Freeze
Arrows Magic Archer
Arrows Freeze Electro Wizard Magic Archer
Giant Skeleton
Arrows Magic Archer
Electro Wizard Freeze Magic Archer
Arrows Baby Dragon Electro Wizard Magic Archer
Freeze
Arrows
Valkyrie Baby Dragon Electro Wizard Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Giant Skeleton
Baby Dragon Freeze Giant Skeleton Electro Wizard Magic Archer
Electro Wizard Magic Archer
Baby Dragon Freeze Giant Skeleton Electro Wizard Magic Archer

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