My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Rune Giant Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Goblin Barrel Witch
Barbarian Barrel
Valkyrie Goblin Barrel Witch Electro Wizard
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Valkyrie Goblin Barrel Witch Electro Wizard
Fireball
Goblin Barrel Witch Electro Wizard
Poison
Bats Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rune Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Valkyrie Rune Giant Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Barrel Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Goblin Barrel Rune Giant
Arrows
Goblin Barrel Mega Knight
Valkyrie
Bats Goblin Barrel Witch Electro Wizard
Goblin Barrel
Valkyrie Bats Arrows Mega Knight
Rune Giant
Bats Electro Wizard
Witch
Valkyrie Mega Knight
Electro Wizard
Valkyrie Rune Giant Mega Knight
Mega Knight
Bats Arrows Goblin Barrel Witch Electro Wizard

Defense Synergies 1 9

Bats
Valkyrie Electro Wizard Mega Knight
Arrows
Mega Knight Valkyrie
Valkyrie
Bats Arrows Witch Electro Wizard
Goblin Barrel
Rune Giant
Witch
Valkyrie Electro Wizard Mega Knight
Electro Wizard
Bats Valkyrie Witch Mega Knight
Mega Knight
Arrows Bats Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Bats Valkyrie Witch Electro Wizard Mega Knight
Witch Mega Knight Bats Valkyrie Electro Wizard
Witch Bats Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie Mega Knight
Arrows Bats Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard Arrows Witch
Arrows Valkyrie Electro Wizard Mega Knight
Witch
Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Witch Electro Wizard Arrows Mega Knight
Arrows Bats Witch Electro Wizard
Mega Knight Bats Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Bats Arrows Witch Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Bats Arrows Valkyrie Witch Electro Wizard
Arrows Valkyrie Mega Knight Bats Witch Electro Wizard
Arrows Valkyrie Witch Bats Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Bats Arrows Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Electro Wizard
Electro Wizard Arrows Valkyrie Mega Knight
Mega Knight Bats Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Bats Electro Wizard
Valkyrie Witch Mega Knight
Arrows Bats Witch Electro Wizard
Bats Valkyrie Witch Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Bats Valkyrie Witch
Witch
Mega Knight Bats Valkyrie Witch
Mega Knight Arrows Valkyrie Electro Wizard
Mega Knight Valkyrie Witch
Valkyrie Witch Mega Knight
Witch Electro Wizard Bats Valkyrie
Bats Arrows Valkyrie Mega Knight Witch Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Bats
Arrows Electro Wizard Mega Knight
Arrows Valkyrie Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Witch Mega Knight
Witch
Arrows Witch Electro Wizard
Arrows Witch Mega Knight
Arrows
Bats Arrows Witch Electro Wizard
Electro Wizard Bats Witch
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Bats Witch
Arrows Witch Electro Wizard
Arrows
Valkyrie Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Bats Witch Electro Wizard
Bats Witch Electro Wizard
Witch Electro Wizard Mega Knight
Mega Knight

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