My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Dark Prince Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Night Witch
Giant Snowball
Bats Goblin Gang Night Witch
Zap
Bats Goblin Gang Firecracker Dark Prince Night Witch
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Dark Prince Night Witch
The Log
Goblin Gang Firecracker Dark Prince
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker Night Witch
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie Dark Prince Night Witch
Fireball
Goblin Gang Firecracker Night Witch
Poison
Bats Goblin Gang Firecracker Night Witch
Lightning
Valkyrie Dark Prince Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Dark Prince Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Valkyrie Dark Prince Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Dark Prince Golem
Arrows
Golem Dark Prince Night Witch
Goblin Gang
Firecracker Valkyrie Dark Prince Golem
Firecracker
Bats Goblin Gang Valkyrie Dark Prince Golem
Valkyrie
Bats Goblin Gang Firecracker Dark Prince
Dark Prince
Bats Arrows Goblin Gang Firecracker Valkyrie Golem
Golem
Arrows Night Witch Bats Goblin Gang Firecracker Dark Prince
Night Witch
Golem Arrows

Defense Synergies 1 12

Bats
Firecracker Valkyrie Dark Prince
Arrows
Valkyrie Dark Prince
Goblin Gang
Firecracker Valkyrie Dark Prince
Firecracker
Valkyrie Bats Goblin Gang Dark Prince Night Witch
Valkyrie
Firecracker Bats Arrows Goblin Gang Night Witch
Dark Prince
Bats Arrows Goblin Gang Firecracker Night Witch
Golem
Night Witch
Firecracker Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Bats Goblin Gang Firecracker Valkyrie Dark Prince Night Witch
Goblin Gang Bats Valkyrie Dark Prince Night Witch
Night Witch Bats Goblin Gang Firecracker Valkyrie Dark Prince
Arrows Firecracker Valkyrie Dark Prince
Arrows Goblin Gang Bats Firecracker Valkyrie Dark Prince Night Witch
Bats Arrows Goblin Gang Firecracker Night Witch
Arrows Valkyrie
Goblin Gang Night Witch
Goblin Gang Firecracker Valkyrie Dark Prince Night Witch
Bats Goblin Gang Valkyrie Arrows Firecracker Dark Prince Night Witch
Arrows Bats Goblin Gang Firecracker Night Witch
Night Witch Bats Goblin Gang Valkyrie Dark Prince
Valkyrie Bats Arrows Goblin Gang Firecracker Dark Prince Night Witch
Goblin Gang
Goblin Gang
Bats Arrows Goblin Gang Firecracker Valkyrie Dark Prince Night Witch
Arrows Valkyrie Bats Goblin Gang Firecracker Dark Prince Night Witch
Arrows Valkyrie Bats Firecracker Dark Prince
Goblin Gang Valkyrie Dark Prince Bats Arrows Firecracker Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Dark Prince
Arrows Goblin Gang Firecracker Valkyrie
Goblin Gang Bats Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince Bats Night Witch
Goblin Gang Valkyrie Dark Prince Night Witch
Arrows Firecracker Bats Goblin Gang
Goblin Gang Dark Prince Bats Valkyrie Night Witch
Valkyrie Dark Prince
Bats Firecracker Valkyrie Dark Prince
Goblin Gang
Bats Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Dark Prince Goblin Gang Valkyrie Night Witch
Firecracker Valkyrie
Goblin Gang Bats Firecracker Valkyrie Dark Prince Night Witch
Bats Arrows Valkyrie Firecracker Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Dark Prince
Arrows Firecracker Valkyrie Dark Prince
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang Night Witch
Firecracker Arrows Valkyrie Dark Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Night Witch
Arrows Firecracker Dark Prince
Arrows Firecracker Valkyrie
Night Witch
Arrows
Arrows
Arrows Firecracker Valkyrie Dark Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Night Witch
Bats Firecracker
Night Witch
Arrows Night Witch
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang Dark Prince Night Witch
Arrows Firecracker
Arrows
Goblin Gang Firecracker Valkyrie Dark Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Dark Prince
Firecracker

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